diff options
author | chai <215380520@qq.com> | 2023-10-27 11:05:14 +0800 |
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committer | chai <215380520@qq.com> | 2023-10-27 11:05:14 +0800 |
commit | 766cdff5ffa72b65d7f106658d1603f47739b2ba (patch) | |
tree | 34d7799a94dfa9be182825577583c0fa6dc935f7 /GameCode/IKArmMove.cs |
+ init
Diffstat (limited to 'GameCode/IKArmMove.cs')
-rw-r--r-- | GameCode/IKArmMove.cs | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/GameCode/IKArmMove.cs b/GameCode/IKArmMove.cs new file mode 100644 index 0000000..ee14990 --- /dev/null +++ b/GameCode/IKArmMove.cs @@ -0,0 +1,56 @@ +using UnityEngine; + +public class IKArmMove : MonoBehaviour +{ + private CharacterData data; + + private PlayerVelocity rig; + + public Transform target; + + private Vector3 startPos; + + private Holding holding; + + private bool isActive; + + private Vector3 velolcity; + + private float sinceRaise = 10f; + + private void Start() + { + data = GetComponentInParent<CharacterData>(); + rig = GetComponentInParent<PlayerVelocity>(); + startPos = target.localPosition; + holding = GetComponentInParent<Holding>(); + } + + private void Update() + { + isActive = false; + sinceRaise += TimeHandler.deltaTime; + if ((bool)holding.holdable && (bool)holding.holdable.rig && holding.holdable.rig.transform.position.x > rig.transform.position.x == base.transform.position.x > rig.transform.position.x) + { + target.position = holding.holdable.rig.transform.position; + velolcity = Vector3.zero; + isActive = true; + return; + } + Vector3 vector = base.transform.parent.TransformPoint(startPos) + ((sinceRaise < 0.3f) ? Vector3.up : Vector3.zero); + Vector3 vector2 = rig.velocity; + vector2.x *= 0.3f; + velolcity = FRILerp.Lerp(velolcity, (vector - target.position) * 15f, 15f); + target.position += velolcity * TimeHandler.deltaTime; + target.position += vector2 * -0.3f * TimeHandler.deltaTime; + } + + public void RaiseHands() + { + if (!isActive) + { + sinceRaise = 0f; + velolcity += Vector3.up * 20f; + } + } +} |