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authorchai <215380520@qq.com>2023-10-27 11:05:14 +0800
committerchai <215380520@qq.com>2023-10-27 11:05:14 +0800
commit766cdff5ffa72b65d7f106658d1603f47739b2ba (patch)
tree34d7799a94dfa9be182825577583c0fa6dc935f7 /GameCode/LegRotator.cs
+ init
Diffstat (limited to 'GameCode/LegRotator.cs')
-rw-r--r--GameCode/LegRotator.cs26
1 files changed, 26 insertions, 0 deletions
diff --git a/GameCode/LegRotator.cs b/GameCode/LegRotator.cs
new file mode 100644
index 0000000..35e95b7
--- /dev/null
+++ b/GameCode/LegRotator.cs
@@ -0,0 +1,26 @@
+using UnityEngine;
+
+public class LegRotator : MonoBehaviour
+{
+ private PlayerVelocity rig;
+
+ private void Start()
+ {
+ rig = GetComponentInParent<PlayerVelocity>();
+ }
+
+ private void Update()
+ {
+ if ((bool)rig)
+ {
+ if (rig.velocity.x < 0f)
+ {
+ base.transform.localEulerAngles = Vector3.Lerp(base.transform.localEulerAngles, new Vector3(0f, 0f, 0f), TimeHandler.deltaTime * 15f * Mathf.Clamp(Mathf.Abs(rig.velocity.x), 0f, 1f));
+ }
+ else
+ {
+ base.transform.localEulerAngles = Vector3.Lerp(base.transform.localEulerAngles, new Vector3(0f, 180f, 0f), TimeHandler.deltaTime * 15f * Mathf.Clamp(Mathf.Abs(rig.velocity.x), 0f, 1f));
+ }
+ }
+ }
+}