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authorchai <215380520@qq.com>2023-10-27 11:05:14 +0800
committerchai <215380520@qq.com>2023-10-27 11:05:14 +0800
commit766cdff5ffa72b65d7f106658d1603f47739b2ba (patch)
tree34d7799a94dfa9be182825577583c0fa6dc935f7 /GameCode/ListMenuButton.cs
+ init
Diffstat (limited to 'GameCode/ListMenuButton.cs')
-rw-r--r--GameCode/ListMenuButton.cs102
1 files changed, 102 insertions, 0 deletions
diff --git a/GameCode/ListMenuButton.cs b/GameCode/ListMenuButton.cs
new file mode 100644
index 0000000..b208a12
--- /dev/null
+++ b/GameCode/ListMenuButton.cs
@@ -0,0 +1,102 @@
+using SoundImplementation;
+using TMPro;
+using UnityEngine;
+using UnityEngine.EventSystems;
+
+public class ListMenuButton : MonoBehaviour, IPointerClickHandler, IEventSystemHandler, IPointerEnterHandler, IPointerExitHandler, IUpdateSelectedHandler, ISelectHandler
+{
+ private TextMeshProUGUI text;
+
+ private Color defaultColor;
+
+ private Vector3 defaultPos;
+
+ public bool changeFontSize = true;
+
+ public bool hideBar;
+
+ public float setBarHeight;
+
+ public bool toggleTextColor;
+
+ public Color selectedTextColor;
+
+ public Color defaultTextColor;
+
+ private float smallFont = 40f;
+
+ private bool inited;
+
+ private void Awake()
+ {
+ }
+
+ private void Start()
+ {
+ Init();
+ smallFont = text.fontSize;
+ defaultPos = text.transform.localPosition;
+ defaultColor = text.color;
+ }
+
+ public void Nope()
+ {
+ Init();
+ MenuEffects.instance.BlinkInColor(text, MenuEffects.instance.nopeColor, defaultColor, 0.15f);
+ MenuEffects.instance.ShakeObject(text.gameObject, defaultPos, 15f, 0.2f);
+ }
+
+ public void Deselect()
+ {
+ Init();
+ text.fontStyle = FontStyles.Normal;
+ _ = changeFontSize;
+ if (toggleTextColor)
+ {
+ GetComponentInChildren<TextMeshProUGUI>().color = defaultTextColor;
+ }
+ }
+
+ public void Select()
+ {
+ Init();
+ text.fontStyle = FontStyles.Bold;
+ _ = changeFontSize;
+ if (toggleTextColor)
+ {
+ GetComponentInChildren<TextMeshProUGUI>().color = selectedTextColor;
+ }
+ }
+
+ public void OnPointerClick(PointerEventData eventData)
+ {
+ SoundPlayerStatic.Instance.PlayButtonClick();
+ }
+
+ public void OnPointerEnter(PointerEventData eventData)
+ {
+ ListMenu.instance.SelectButton(this);
+ }
+
+ public void OnPointerExit(PointerEventData eventData)
+ {
+ }
+
+ public void OnUpdateSelected(BaseEventData eventData)
+ {
+ }
+
+ public void OnSelect(BaseEventData eventData)
+ {
+ ListMenu.instance.SelectButton(this);
+ }
+
+ private void Init()
+ {
+ if (!inited)
+ {
+ inited = true;
+ text = GetComponentInChildren<TextMeshProUGUI>();
+ }
+ }
+}