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authorchai <215380520@qq.com>2023-10-27 11:05:14 +0800
committerchai <215380520@qq.com>2023-10-27 11:05:14 +0800
commit766cdff5ffa72b65d7f106658d1603f47739b2ba (patch)
tree34d7799a94dfa9be182825577583c0fa6dc935f7 /GameCode/OnlyOneEdgeModifier.cs
+ init
Diffstat (limited to 'GameCode/OnlyOneEdgeModifier.cs')
-rw-r--r--GameCode/OnlyOneEdgeModifier.cs57
1 files changed, 57 insertions, 0 deletions
diff --git a/GameCode/OnlyOneEdgeModifier.cs b/GameCode/OnlyOneEdgeModifier.cs
new file mode 100644
index 0000000..080423c
--- /dev/null
+++ b/GameCode/OnlyOneEdgeModifier.cs
@@ -0,0 +1,57 @@
+using UnityEngine;
+using UnityEngine.UI.ProceduralImage;
+
+[ModifierID("Only One Edge")]
+public class OnlyOneEdgeModifier : ProceduralImageModifier
+{
+ public enum ProceduralImageEdge
+ {
+ Top,
+ Bottom,
+ Left,
+ Right
+ }
+
+ [SerializeField]
+ private float radius;
+
+ [SerializeField]
+ private ProceduralImageEdge side;
+
+ public float Radius
+ {
+ get
+ {
+ return radius;
+ }
+ set
+ {
+ radius = value;
+ base._Graphic.SetVerticesDirty();
+ }
+ }
+
+ public ProceduralImageEdge Side
+ {
+ get
+ {
+ return side;
+ }
+ set
+ {
+ side = value;
+ }
+ }
+
+ public override Vector4 CalculateRadius(Rect imageRect)
+ {
+ return side switch
+ {
+ ProceduralImageEdge.Top => new Vector4(radius, radius, 0f, 0f),
+ ProceduralImageEdge.Right => new Vector4(0f, radius, radius, 0f),
+ ProceduralImageEdge.Bottom => new Vector4(0f, 0f, radius, radius),
+ ProceduralImageEdge.Left => new Vector4(radius, 0f, 0f, radius),
+ _ => new Vector4(0f, 0f, 0f, 0f),
+ };
+ }
+}