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authorchai <215380520@qq.com>2023-10-27 11:05:14 +0800
committerchai <215380520@qq.com>2023-10-27 11:05:14 +0800
commit766cdff5ffa72b65d7f106658d1603f47739b2ba (patch)
tree34d7799a94dfa9be182825577583c0fa6dc935f7 /GameCode/OutOfBoundsHandler.cs
+ init
Diffstat (limited to 'GameCode/OutOfBoundsHandler.cs')
-rw-r--r--GameCode/OutOfBoundsHandler.cs149
1 files changed, 149 insertions, 0 deletions
diff --git a/GameCode/OutOfBoundsHandler.cs b/GameCode/OutOfBoundsHandler.cs
new file mode 100644
index 0000000..a7ed350
--- /dev/null
+++ b/GameCode/OutOfBoundsHandler.cs
@@ -0,0 +1,149 @@
+using Sonigon;
+using UnityEngine;
+
+public class OutOfBoundsHandler : MonoBehaviour
+{
+ private bool outOfBounds;
+
+ private bool almostOutOfBounds;
+
+ private Camera mainCam;
+
+ private CharacterData data;
+
+ public ParticleSystem wall;
+
+ public ParticleSystem burst;
+
+ public ParticleSystem burstBig;
+
+ public ParticleSystem warning;
+
+ public ParticleSystem shieldWall;
+
+ public ParticleSystem shieldBurst;
+
+ public ParticleSystem shieldBurstBig;
+
+ private ChildRPC rpc;
+
+ private float counter;
+
+ private float warningPercentage = 0.1f;
+
+ private void Start()
+ {
+ base.transform.position = Vector3.up * 200f;
+ data = base.transform.root.GetComponent<CharacterData>();
+ rpc = data.GetComponent<ChildRPC>();
+ rpc.childRPCs.Add("OutOfBounds", RPCA_DisplayOutOfBounds);
+ rpc.childRPCs.Add("ShieldOutOfBounds", RPCA_DisplayOutOfBoundsShield);
+ mainCam = MainCam.instance.transform.GetComponent<Camera>();
+ base.transform.SetParent(null);
+ }
+
+ private void LateUpdate()
+ {
+ if (!data)
+ {
+ Object.Destroy(base.gameObject);
+ }
+ else
+ {
+ if (!data.playerVel.simulated || !data.isPlaying)
+ {
+ return;
+ }
+ float x = Mathf.InverseLerp(-35.56f, 35.56f, data.transform.position.x);
+ float y = Mathf.InverseLerp(-20f, 20f, data.transform.position.y);
+ Vector3 vector = new Vector3(x, y, 0f);
+ vector = new Vector3(Mathf.Clamp(vector.x, 0f, 1f), Mathf.Clamp(vector.y, 0f, 1f), vector.z);
+ almostOutOfBounds = false;
+ outOfBounds = false;
+ if (vector.x <= 0f || vector.x >= 1f || vector.y >= 1f || vector.y <= 0f)
+ {
+ outOfBounds = true;
+ }
+ else if (vector.x < warningPercentage || vector.x > 1f - warningPercentage || vector.y > 1f - warningPercentage || vector.y < warningPercentage)
+ {
+ almostOutOfBounds = true;
+ if (vector.x < warningPercentage)
+ {
+ vector.x = 0f;
+ }
+ if (vector.x > 1f - warningPercentage)
+ {
+ vector.x = 1f;
+ }
+ if (vector.y < warningPercentage)
+ {
+ vector.y = 0f;
+ }
+ if (vector.y > 1f - warningPercentage)
+ {
+ vector.y = 1f;
+ }
+ }
+ counter += TimeHandler.deltaTime;
+ if (almostOutOfBounds && !data.dead)
+ {
+ base.transform.position = GetPoint(vector);
+ base.transform.rotation = Quaternion.LookRotation(Vector3.forward, -(data.transform.position - base.transform.position));
+ if (counter > 0.1f)
+ {
+ counter = 0f;
+ warning.Play();
+ }
+ }
+ if (!outOfBounds || data.dead)
+ {
+ return;
+ }
+ data.sinceGrounded = 0f;
+ base.transform.position = GetPoint(vector);
+ base.transform.rotation = Quaternion.LookRotation(Vector3.forward, -(data.transform.position - base.transform.position));
+ if (counter > 0.1f && data.view.IsMine)
+ {
+ counter = 0f;
+ if (data.block.IsBlocking())
+ {
+ rpc.CallFunction("ShieldOutOfBounds");
+ data.playerVel.velocity *= 0f;
+ data.healthHandler.CallTakeForce(base.transform.up * 400f * data.playerVel.mass, ForceMode2D.Impulse, forceIgnoreMass: false, ignoreBlock: true);
+ data.transform.position = base.transform.position;
+ }
+ else
+ {
+ rpc.CallFunction("OutOfBounds");
+ data.healthHandler.CallTakeForce(base.transform.up * 200f * data.playerVel.mass, ForceMode2D.Impulse, forceIgnoreMass: false, ignoreBlock: true);
+ data.healthHandler.CallTakeDamage(51f * base.transform.up, data.transform.position);
+ }
+ }
+ }
+ }
+
+ private Vector3 GetPoint(Vector3 p)
+ {
+ float x = Mathf.Lerp(-35.56f, 35.56f, p.x);
+ float y = Mathf.Lerp(-20f, 20f, p.y);
+ return new Vector3(x, y, 0f);
+ }
+
+ private void RPCA_DisplayOutOfBounds()
+ {
+ SoundManager.Instance.Play(data.playerSounds.soundCharacterDamageScreenEdge, data.transform);
+ burst.Play();
+ wall.Play();
+ burstBig.Play();
+ data.sinceGrounded = 0f;
+ }
+
+ private void RPCA_DisplayOutOfBoundsShield()
+ {
+ SoundManager.Instance.Play(data.playerSounds.soundCharacterDamageScreenEdge, data.transform);
+ shieldBurst.Play();
+ shieldWall.Play();
+ shieldBurstBig.Play();
+ data.sinceGrounded = 0f;
+ }
+}