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authorchai <215380520@qq.com>2023-10-27 11:05:14 +0800
committerchai <215380520@qq.com>2023-10-27 11:05:14 +0800
commit766cdff5ffa72b65d7f106658d1603f47739b2ba (patch)
tree34d7799a94dfa9be182825577583c0fa6dc935f7 /GameCode/Player.cs
+ init
Diffstat (limited to 'GameCode/Player.cs')
-rw-r--r--GameCode/Player.cs153
1 files changed, 153 insertions, 0 deletions
diff --git a/GameCode/Player.cs b/GameCode/Player.cs
new file mode 100644
index 0000000..d912f63
--- /dev/null
+++ b/GameCode/Player.cs
@@ -0,0 +1,153 @@
+using System;
+using ExitGames.Client.Photon;
+using Photon.Pun;
+using UnityEngine;
+
+public class Player : MonoBehaviour
+{
+ public int playerID;
+
+ public int teamID;
+
+ [HideInInspector]
+ public CharacterData data;
+
+ public PlayerSkinBank colors;
+
+ private void Awake()
+ {
+ data = GetComponent<CharacterData>();
+ }
+
+ private void Start()
+ {
+ if (!data.view.IsMine)
+ {
+ ReadPlayerID();
+ ReadTeamID();
+ PlayerAssigner.instance.OtherPlayerWasCreated();
+ }
+ else
+ {
+ int num = 0;
+ if (!PhotonNetwork.OfflineMode)
+ {
+ try
+ {
+ num = 0;
+ PlayerFace playerFace = CharacterCreatorHandler.instance.selectedPlayerFaces[num];
+ data.view.RPC("RPCA_SetFace", RpcTarget.All, playerFace.eyeID, playerFace.eyeOffset, playerFace.mouthID, playerFace.mouthOffset, playerFace.detailID, playerFace.detailOffset, playerFace.detail2ID, playerFace.detail2Offset);
+ }
+ catch
+ {
+ }
+ }
+ else if (GM_ArmsRace.instance != null)
+ {
+ GM_ArmsRace instance = GM_ArmsRace.instance;
+ instance.StartGameAction = (Action)Delegate.Combine(instance.StartGameAction, new Action(GetFaceOffline));
+ }
+ }
+ PlayerManager.instance.PlayerJoined(this);
+ }
+
+ public void GetFaceOffline()
+ {
+ PlayerFace playerFace = CharacterCreatorHandler.instance.selectedPlayerFaces[playerID];
+ data.view.RPC("RPCA_SetFace", RpcTarget.All, playerFace.eyeID, playerFace.eyeOffset, playerFace.mouthID, playerFace.mouthOffset, playerFace.detailID, playerFace.detailOffset, playerFace.detail2ID, playerFace.detail2Offset);
+ }
+
+ [PunRPC]
+ public void RPCA_SetFace(int eyeID, Vector2 eyeOffset, int mouthID, Vector2 mouthOffset, int detailID, Vector2 detailOffset, int detail2ID, Vector2 detail2Offset)
+ {
+ PlayerFace face = PlayerFace.CreateFace(eyeID, eyeOffset, mouthID, mouthOffset, detailID, detailOffset, detail2ID, detail2Offset);
+ GetComponentInChildren<CharacterCreatorItemEquipper>().EquipFace(face);
+ }
+
+ internal void Call_AllGameFeel(Vector2 vector2)
+ {
+ data.view.RPC("RPCA_AllGameFeel", RpcTarget.All, vector2);
+ }
+
+ [PunRPC]
+ internal void RPCA_AllGameFeel(Vector2 vector2)
+ {
+ GamefeelManager.instance.AddGameFeel(vector2);
+ }
+
+ public void AssignPlayerID(int ID)
+ {
+ playerID = ID;
+ SetColors();
+ if (!PhotonNetwork.OfflineMode)
+ {
+ Hashtable customProperties = PhotonNetwork.LocalPlayer.CustomProperties;
+ if (customProperties.ContainsKey("PlayerID"))
+ {
+ customProperties["PlayerID"] = playerID;
+ }
+ else
+ {
+ customProperties.Add("PlayerID", playerID);
+ }
+ PhotonNetwork.LocalPlayer.SetCustomProperties(customProperties);
+ }
+ }
+
+ internal float GetRadius()
+ {
+ return 5f;
+ }
+
+ private void ReadPlayerID()
+ {
+ if (!PhotonNetwork.OfflineMode)
+ {
+ playerID = (int)data.view.Owner.CustomProperties["PlayerID"];
+ SetColors();
+ }
+ }
+
+ public void AssignTeamID(int ID)
+ {
+ teamID = ID;
+ if (!PhotonNetwork.OfflineMode)
+ {
+ Hashtable customProperties = PhotonNetwork.LocalPlayer.CustomProperties;
+ if (customProperties.ContainsKey("TeamID"))
+ {
+ customProperties["TeamID"] = playerID;
+ }
+ else
+ {
+ customProperties.Add("TeamID", teamID);
+ }
+ PhotonNetwork.LocalPlayer.SetCustomProperties(customProperties);
+ }
+ }
+
+ private void ReadTeamID()
+ {
+ if (!PhotonNetwork.OfflineMode)
+ {
+ teamID = (int)data.view.Owner.CustomProperties["TeamID"];
+ }
+ }
+
+ public void SetColors()
+ {
+ SetTeamColor.TeamColorThis(base.gameObject, PlayerSkinBank.GetPlayerSkinColors(playerID));
+ }
+
+ public PlayerSkin GetTeamColors()
+ {
+ return PlayerSkinBank.GetPlayerSkinColors(playerID);
+ }
+
+ internal void FullReset()
+ {
+ data.weaponHandler.NewGun();
+ data.stats.ResetStats();
+ data.block.ResetStats();
+ }
+}