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authorchai <215380520@qq.com>2023-10-27 11:05:14 +0800
committerchai <215380520@qq.com>2023-10-27 11:05:14 +0800
commit766cdff5ffa72b65d7f106658d1603f47739b2ba (patch)
tree34d7799a94dfa9be182825577583c0fa6dc935f7 /GameCode/PlayerAI.cs
+ init
Diffstat (limited to 'GameCode/PlayerAI.cs')
-rw-r--r--GameCode/PlayerAI.cs119
1 files changed, 119 insertions, 0 deletions
diff --git a/GameCode/PlayerAI.cs b/GameCode/PlayerAI.cs
new file mode 100644
index 0000000..f7a3d38
--- /dev/null
+++ b/GameCode/PlayerAI.cs
@@ -0,0 +1,119 @@
+using UnityEngine;
+
+public class PlayerAI : MonoBehaviour
+{
+ private float range = 6f;
+
+ private CharacterData data;
+
+ private GeneralInput input;
+
+ private Vector3 moveDir = Vector3.zero;
+
+ private Vector3 aimDir = Vector3.zero;
+
+ private Vector3 targetPos;
+
+ private Player target;
+
+ private bool canSeeTarget;
+
+ private float untilNextDataUpdate;
+
+ private float getRandomTargetPosCounter;
+
+ private bool isShooting;
+
+ private float distanceToTarget = 5f;
+
+ private void Start()
+ {
+ data = GetComponentInParent<CharacterData>();
+ input = data.input;
+ }
+
+ private void Update()
+ {
+ target = PlayerManager.instance.GetOtherPlayer(data.player);
+ untilNextDataUpdate -= TimeHandler.deltaTime;
+ if (!target)
+ {
+ return;
+ }
+ canSeeTarget = PlayerManager.instance.CanSeePlayer(base.transform.position, target).canSee;
+ input.ResetInput();
+ if (!canSeeTarget)
+ {
+ getRandomTargetPosCounter -= TimeHandler.deltaTime;
+ if (getRandomTargetPosCounter < 0f)
+ {
+ getRandomTargetPosCounter = Random.Range(0.5f, 2f);
+ GetRandomPos();
+ }
+ }
+ if (untilNextDataUpdate <= 0f)
+ {
+ if (Random.value < 0.25f / Mathf.Clamp(distanceToTarget * 0.1f, 0.1f, 10f) && canSeeTarget)
+ {
+ input.shieldWasPressed = true;
+ }
+ if (Random.value < 0.4f && canSeeTarget)
+ {
+ isShooting = true;
+ }
+ else
+ {
+ isShooting = false;
+ }
+ if (Random.value < 0.2f || data.isWallGrab)
+ {
+ input.jumpWasPressed = true;
+ }
+ untilNextDataUpdate = Random.Range(0f, 0.25f);
+ UpdateData();
+ }
+ input.shootIsPressed = isShooting;
+ input.shootWasPressed = isShooting;
+ input.aimDirection = aimDir;
+ input.direction = moveDir;
+ }
+
+ private void GetRandomPos()
+ {
+ Vector3 vector = Vector3.zero;
+ int num = 200;
+ while (vector == Vector3.zero && num > 0)
+ {
+ num--;
+ Vector3 vector2 = base.transform.position + Vector3.up * 5f + (Vector3)Random.insideUnitCircle * 15f;
+ if (data.ThereIsGroundBelow(vector2, 8f))
+ {
+ vector = vector2;
+ }
+ }
+ targetPos = vector;
+ }
+
+ private void UpdateData()
+ {
+ if (canSeeTarget)
+ {
+ targetPos = target.transform.position;
+ }
+ distanceToTarget = Vector3.Distance(base.transform.position, target.transform.position);
+ aimDir = (targetPos - base.transform.position).normalized;
+ moveDir = aimDir;
+ if (moveDir.x > 0f)
+ {
+ moveDir.x = 1f;
+ }
+ if (moveDir.x < 0f)
+ {
+ moveDir.x = -1f;
+ }
+ if (canSeeTarget && distanceToTarget < range && data.ThereIsGroundBelow(base.transform.position, 10f))
+ {
+ moveDir = Vector3.zero;
+ }
+ }
+}