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authorchai <215380520@qq.com>2023-10-27 11:05:14 +0800
committerchai <215380520@qq.com>2023-10-27 11:05:14 +0800
commit766cdff5ffa72b65d7f106658d1603f47739b2ba (patch)
tree34d7799a94dfa9be182825577583c0fa6dc935f7 /GameCode/PlayerImmunity.cs
+ init
Diffstat (limited to 'GameCode/PlayerImmunity.cs')
-rw-r--r--GameCode/PlayerImmunity.cs43
1 files changed, 43 insertions, 0 deletions
diff --git a/GameCode/PlayerImmunity.cs b/GameCode/PlayerImmunity.cs
new file mode 100644
index 0000000..791fadf
--- /dev/null
+++ b/GameCode/PlayerImmunity.cs
@@ -0,0 +1,43 @@
+using System.Collections.Generic;
+using UnityEngine;
+
+public class PlayerImmunity : MonoBehaviour
+{
+ private List<Immunities> immunities = new List<Immunities>();
+
+ private void Start()
+ {
+ }
+
+ private void Update()
+ {
+ for (int num = immunities.Count - 1; num >= 0; num--)
+ {
+ immunities[num].time -= TimeHandler.deltaTime;
+ if (immunities[num].time <= 0f)
+ {
+ immunities.RemoveAt(num);
+ }
+ }
+ }
+
+ public bool IsImune(float time, float dmg, string name)
+ {
+ for (int i = 0; i < immunities.Count; i++)
+ {
+ if (immunities[i].name == name)
+ {
+ if (dmg > immunities[i].dmg)
+ {
+ immunities[i].dmg = dmg;
+ immunities[i].name = name;
+ immunities[i].time = time;
+ return false;
+ }
+ return true;
+ }
+ }
+ immunities.Add(new Immunities(time, dmg, name));
+ return false;
+ }
+}