diff options
author | chai <215380520@qq.com> | 2023-10-27 11:05:14 +0800 |
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committer | chai <215380520@qq.com> | 2023-10-27 11:05:14 +0800 |
commit | 766cdff5ffa72b65d7f106658d1603f47739b2ba (patch) | |
tree | 34d7799a94dfa9be182825577583c0fa6dc935f7 /GameCode/PlayerImmunity.cs |
+ init
Diffstat (limited to 'GameCode/PlayerImmunity.cs')
-rw-r--r-- | GameCode/PlayerImmunity.cs | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/GameCode/PlayerImmunity.cs b/GameCode/PlayerImmunity.cs new file mode 100644 index 0000000..791fadf --- /dev/null +++ b/GameCode/PlayerImmunity.cs @@ -0,0 +1,43 @@ +using System.Collections.Generic; +using UnityEngine; + +public class PlayerImmunity : MonoBehaviour +{ + private List<Immunities> immunities = new List<Immunities>(); + + private void Start() + { + } + + private void Update() + { + for (int num = immunities.Count - 1; num >= 0; num--) + { + immunities[num].time -= TimeHandler.deltaTime; + if (immunities[num].time <= 0f) + { + immunities.RemoveAt(num); + } + } + } + + public bool IsImune(float time, float dmg, string name) + { + for (int i = 0; i < immunities.Count; i++) + { + if (immunities[i].name == name) + { + if (dmg > immunities[i].dmg) + { + immunities[i].dmg = dmg; + immunities[i].name = name; + immunities[i].time = time; + return false; + } + return true; + } + } + immunities.Add(new Immunities(time, dmg, name)); + return false; + } +} |