diff options
author | chai <215380520@qq.com> | 2023-10-27 11:05:14 +0800 |
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committer | chai <215380520@qq.com> | 2023-10-27 11:05:14 +0800 |
commit | 766cdff5ffa72b65d7f106658d1603f47739b2ba (patch) | |
tree | 34d7799a94dfa9be182825577583c0fa6dc935f7 /GameCode/PlayerInRangeTrigger.cs |
+ init
Diffstat (limited to 'GameCode/PlayerInRangeTrigger.cs')
-rw-r--r-- | GameCode/PlayerInRangeTrigger.cs | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/GameCode/PlayerInRangeTrigger.cs b/GameCode/PlayerInRangeTrigger.cs new file mode 100644 index 0000000..a6bad07 --- /dev/null +++ b/GameCode/PlayerInRangeTrigger.cs @@ -0,0 +1,79 @@ +using UnityEngine; +using UnityEngine.Events; + +public class PlayerInRangeTrigger : MonoBehaviour +{ + public enum TargetType + { + Any, + OtherPlayer + } + + public TargetType targetType; + + public float range = 5f; + + public float cooldown; + + public bool repeating; + + private float counter; + + private bool done; + + [HideInInspector] + public bool inRange; + + public UnityEvent triggerEvent; + + [HideInInspector] + public Player target; + + private Player ownPlayer; + + public bool scaleWithRange; + + private void Start() + { + ownPlayer = base.transform.root.GetComponent<Player>(); + if (!ownPlayer) + { + ownPlayer = base.transform.root.GetComponentInParent<SpawnedAttack>().spawner; + } + if (scaleWithRange) + { + range *= base.transform.localScale.x; + } + } + + private void Update() + { + counter += TimeHandler.deltaTime; + inRange = false; + target = null; + if (done) + { + return; + } + Player player = null; + if (targetType == TargetType.OtherPlayer) + { + player = PlayerManager.instance.GetOtherPlayer(ownPlayer); + } + if (targetType == TargetType.Any) + { + player = PlayerManager.instance.GetClosestPlayer(base.transform.position); + } + if (PlayerManager.instance.CanSeePlayer(base.transform.position, player).canSee && Vector3.Distance(base.transform.position, player.transform.position) < range * base.transform.root.localScale.x && !player.data.dead && counter >= cooldown) + { + counter = 0f; + triggerEvent.Invoke(); + inRange = true; + target = player; + if (!repeating) + { + done = true; + } + } + } +} |