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authorchai <215380520@qq.com>2023-10-27 11:05:14 +0800
committerchai <215380520@qq.com>2023-10-27 11:05:14 +0800
commit766cdff5ffa72b65d7f106658d1603f47739b2ba (patch)
tree34d7799a94dfa9be182825577583c0fa6dc935f7 /GameCode/PlayerSkinParticle.cs
+ init
Diffstat (limited to 'GameCode/PlayerSkinParticle.cs')
-rw-r--r--GameCode/PlayerSkinParticle.cs54
1 files changed, 54 insertions, 0 deletions
diff --git a/GameCode/PlayerSkinParticle.cs b/GameCode/PlayerSkinParticle.cs
new file mode 100644
index 0000000..22c2f99
--- /dev/null
+++ b/GameCode/PlayerSkinParticle.cs
@@ -0,0 +1,54 @@
+using UnityEngine;
+
+public class PlayerSkinParticle : MonoBehaviour
+{
+ private Color startColor1;
+
+ private Color startColor2;
+
+ private ParticleSystem.MainModule main;
+
+ private ParticleSystem part;
+
+ private ParticleSystem.Particle[] particles;
+
+ private float counter;
+
+ public void Init(int spriteLayerID)
+ {
+ part = GetComponent<ParticleSystem>();
+ part.GetComponent<ParticleSystemRenderer>().sortingLayerID = spriteLayerID;
+ main = part.main;
+ startColor1 = main.startColor.colorMin;
+ startColor2 = main.startColor.colorMax;
+ part.Play();
+ }
+
+ private void Update()
+ {
+ counter += TimeHandler.deltaTime;
+ }
+
+ private void OnEnable()
+ {
+ if ((bool)part)
+ {
+ part.Play();
+ }
+ }
+
+ public void BlinkColor(Color blinkColor)
+ {
+ if (!(counter < 0.1f))
+ {
+ counter = 0f;
+ particles = new ParticleSystem.Particle[part.main.maxParticles];
+ int num = part.GetParticles(particles);
+ for (int i = 0; i < num; i++)
+ {
+ particles[i].startColor = blinkColor;
+ }
+ part.SetParticles(particles, num);
+ }
+ }
+}