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authorchai <215380520@qq.com>2023-10-27 11:05:14 +0800
committerchai <215380520@qq.com>2023-10-27 11:05:14 +0800
commit766cdff5ffa72b65d7f106658d1603f47739b2ba (patch)
tree34d7799a94dfa9be182825577583c0fa6dc935f7 /GameCode/PlayerWobblePosition.cs
+ init
Diffstat (limited to 'GameCode/PlayerWobblePosition.cs')
-rw-r--r--GameCode/PlayerWobblePosition.cs38
1 files changed, 38 insertions, 0 deletions
diff --git a/GameCode/PlayerWobblePosition.cs b/GameCode/PlayerWobblePosition.cs
new file mode 100644
index 0000000..6d05434
--- /dev/null
+++ b/GameCode/PlayerWobblePosition.cs
@@ -0,0 +1,38 @@
+using UnityEngine;
+
+public class PlayerWobblePosition : MonoBehaviour
+{
+ private Vector3 physicsPos;
+
+ public float drag = 15f;
+
+ public float spring = 1000f;
+
+ public float multiplier = 1f;
+
+ public float prediction;
+
+ private Vector3 velocity;
+
+ private Player player;
+
+ private void Start()
+ {
+ physicsPos = base.transform.position;
+ player = GetComponentInParent<Player>();
+ }
+
+ private void Update()
+ {
+ float num = Mathf.Clamp(TimeHandler.deltaTime, 0f, 0.03f);
+ Vector3 position = player.transform.position;
+ if (prediction > 0f)
+ {
+ position += (Vector3)player.data.playerVel.velocity * prediction;
+ }
+ velocity += (position - physicsPos) * num * spring;
+ velocity -= velocity * drag * num;
+ physicsPos += num * multiplier * velocity;
+ base.transform.position = physicsPos;
+ }
+}