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authorchai <215380520@qq.com>2023-10-27 11:05:14 +0800
committerchai <215380520@qq.com>2023-10-27 11:05:14 +0800
commit766cdff5ffa72b65d7f106658d1603f47739b2ba (patch)
tree34d7799a94dfa9be182825577583c0fa6dc935f7 /GameCode/RotSpring.cs
+ init
Diffstat (limited to 'GameCode/RotSpring.cs')
-rw-r--r--GameCode/RotSpring.cs43
1 files changed, 43 insertions, 0 deletions
diff --git a/GameCode/RotSpring.cs b/GameCode/RotSpring.cs
new file mode 100644
index 0000000..402fa90
--- /dev/null
+++ b/GameCode/RotSpring.cs
@@ -0,0 +1,43 @@
+using UnityEngine;
+
+public class RotSpring : MonoBehaviour
+{
+ public bool x;
+
+ public bool y;
+
+ public bool z;
+
+ public float target;
+
+ public float spring;
+
+ public float damper;
+
+ private float currentValue;
+
+ private float vel;
+
+ private void Start()
+ {
+ if (x)
+ {
+ currentValue = base.transform.localEulerAngles.x;
+ }
+ else if (y)
+ {
+ currentValue = base.transform.localEulerAngles.y;
+ }
+ else if (z)
+ {
+ currentValue = base.transform.localEulerAngles.z;
+ }
+ }
+
+ private void Update()
+ {
+ vel = FRILerp.Lerp(vel, (target - currentValue) * spring, damper);
+ currentValue += vel * TimeHandler.deltaTime;
+ base.transform.localEulerAngles = new Vector3(x ? currentValue : 0f, y ? currentValue : 0f, z ? currentValue : 0f);
+ }
+}