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authorchai <215380520@qq.com>2023-10-27 11:05:14 +0800
committerchai <215380520@qq.com>2023-10-27 11:05:14 +0800
commit766cdff5ffa72b65d7f106658d1603f47739b2ba (patch)
tree34d7799a94dfa9be182825577583c0fa6dc935f7 /GameCode/Saw.cs
+ init
Diffstat (limited to 'GameCode/Saw.cs')
-rw-r--r--GameCode/Saw.cs83
1 files changed, 83 insertions, 0 deletions
diff --git a/GameCode/Saw.cs b/GameCode/Saw.cs
new file mode 100644
index 0000000..19ebe25
--- /dev/null
+++ b/GameCode/Saw.cs
@@ -0,0 +1,83 @@
+using UnityEngine;
+
+public class Saw : MonoBehaviour
+{
+ public Player owner;
+
+ public float range = 3f;
+
+ public float damage = 10f;
+
+ public float force;
+
+ public float shake = 1f;
+
+ public ParticleSystem[] parts;
+
+ public Transform sparkTransform;
+
+ private Vector3 forceDir;
+
+ private void Start()
+ {
+ owner = base.transform.root.GetComponent<SpawnedAttack>().spawner;
+ }
+
+ private void Update()
+ {
+ Player player = null;
+ for (int i = 0; i < PlayerManager.instance.players.Count; i++)
+ {
+ Player player2 = PlayerManager.instance.players[i];
+ if (player2 != owner && Vector3.Distance(player2.transform.position, base.transform.transform.position) < range * base.transform.localScale.x)
+ {
+ player = player2;
+ }
+ }
+ if ((bool)player && PlayerManager.instance.CanSeePlayer(base.transform.position, player).canSee)
+ {
+ Vector3 normalized = (player.transform.position - base.transform.position).normalized;
+ if (damage != 0f)
+ {
+ player.data.healthHandler.TakeDamage(TimeHandler.deltaTime * damage * normalized, base.transform.position, null, owner);
+ }
+ if (force != 0f)
+ {
+ float num = Mathf.Clamp(1f - Vector2.Distance(base.transform.position, player.transform.position) / range, 0f, 1f);
+ ForceMultiplier component = player.GetComponent<ForceMultiplier>();
+ if ((bool)component)
+ {
+ num *= component.multiplier;
+ }
+ forceDir = normalized;
+ forceDir.y *= 0.5f;
+ player.data.playerVel.AddForce(forceDir * base.transform.localScale.x * num * TimeHandler.deltaTime * force, ForceMode2D.Force);
+ player.data.healthHandler.TakeForce(forceDir * num * 0.0005f * TimeHandler.deltaTime * force);
+ }
+ for (int j = 0; j < parts.Length; j++)
+ {
+ if (!parts[j].isPlaying)
+ {
+ parts[j].Play();
+ }
+ }
+ if ((bool)sparkTransform)
+ {
+ sparkTransform.transform.position = player.transform.position;
+ if (normalized != Vector3.zero)
+ {
+ sparkTransform.rotation = Quaternion.LookRotation(normalized);
+ }
+ }
+ GamefeelManager.GameFeel((normalized + Random.onUnitSphere).normalized * shake * TimeHandler.deltaTime * 20f);
+ return;
+ }
+ for (int k = 0; k < parts.Length; k++)
+ {
+ if (parts[k].isPlaying)
+ {
+ parts[k].Stop();
+ }
+ }
+ }
+}