diff options
author | chai <215380520@qq.com> | 2023-10-27 11:05:14 +0800 |
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committer | chai <215380520@qq.com> | 2023-10-27 11:05:14 +0800 |
commit | 766cdff5ffa72b65d7f106658d1603f47739b2ba (patch) | |
tree | 34d7799a94dfa9be182825577583c0fa6dc935f7 /GameCode/ScaleShake.cs |
+ init
Diffstat (limited to 'GameCode/ScaleShake.cs')
-rw-r--r-- | GameCode/ScaleShake.cs | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/GameCode/ScaleShake.cs b/GameCode/ScaleShake.cs new file mode 100644 index 0000000..b2a25b2 --- /dev/null +++ b/GameCode/ScaleShake.cs @@ -0,0 +1,76 @@ +using System.Collections; +using Photon.Pun; +using UnityEngine; + +public class ScaleShake : MonoBehaviour +{ + public bool useTimeScale = true; + + public float targetScale = 1f; + + public float multiplier = 1f; + + private float velocity; + + public float drag = 1f; + + public float spring = 1f; + + public float clampVelocity; + + internal float high; + + internal float low; + + private void Update() + { + float num = Mathf.Clamp(useTimeScale ? TimeHandler.deltaTime : Time.unscaledDeltaTime, 0f, 0.02f); + if (clampVelocity != 0f) + { + velocity = Mathf.Clamp(velocity, 0f - clampVelocity, clampVelocity); + } + velocity += (targetScale - base.transform.localScale.x) * num * 50f * spring; + velocity -= drag * velocity * 20f * num; + base.transform.localScale += Vector3.one * (velocity * 10f * num); + } + + public void AddForce(float force) + { + velocity += force * multiplier * 5f; + } + + public void AddForce() + { + velocity += 1f * multiplier * 5f; + } + + public void SetTarget(float target) + { + targetScale = target; + } + + public void SetHigh() + { + targetScale = high; + } + + public void SetLow() + { + targetScale = low; + } + + public void ScaleOutRootPhoton() + { + StartCoroutine(GoAwayOutRootPhoton()); + } + + private IEnumerator GoAwayOutRootPhoton() + { + while (base.transform.localScale.x > 0f) + { + targetScale = 0f; + yield return null; + } + PhotonNetwork.Destroy(base.transform.root.gameObject); + } +} |