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authorchai <215380520@qq.com>2023-10-27 11:05:14 +0800
committerchai <215380520@qq.com>2023-10-27 11:05:14 +0800
commit766cdff5ffa72b65d7f106658d1603f47739b2ba (patch)
tree34d7799a94dfa9be182825577583c0fa6dc935f7 /GameCode/StunHandler.cs
+ init
Diffstat (limited to 'GameCode/StunHandler.cs')
-rw-r--r--GameCode/StunHandler.cs102
1 files changed, 102 insertions, 0 deletions
diff --git a/GameCode/StunHandler.cs b/GameCode/StunHandler.cs
new file mode 100644
index 0000000..bb3f93e
--- /dev/null
+++ b/GameCode/StunHandler.cs
@@ -0,0 +1,102 @@
+using Sonigon;
+using UnityEngine;
+
+public class StunHandler : MonoBehaviour
+{
+ [Header("Sounds")]
+ public SoundEvent soundCharacterStunLoop;
+
+ private bool soundStunIsPlaying;
+
+ [Header("Settings")]
+ public CodeAnimation codeAnim;
+
+ private Player player;
+
+ private CharacterData data;
+
+ private void Start()
+ {
+ player = GetComponent<Player>();
+ data = player.data;
+ }
+
+ private void Update()
+ {
+ if (data.stunTime > 0f)
+ {
+ data.stunTime -= TimeHandler.deltaTime;
+ data.sinceGrounded = 0f;
+ if (!data.isStunned)
+ {
+ StartStun();
+ }
+ }
+ else if (data.isStunned)
+ {
+ StopStun();
+ }
+ if (data.isStunned && data.isPlaying && !data.dead)
+ {
+ if (!soundStunIsPlaying)
+ {
+ soundStunIsPlaying = true;
+ SoundManager.Instance.Play(soundCharacterStunLoop, base.transform);
+ }
+ }
+ else if (soundStunIsPlaying)
+ {
+ soundStunIsPlaying = false;
+ SoundManager.Instance.Stop(soundCharacterStunLoop, base.transform);
+ }
+ }
+
+ private void StartStun()
+ {
+ player.data.playerVel.velocity *= 0f;
+ player.data.playerVel.isKinematic = true;
+ player.data.input.stunnedInput = true;
+ codeAnim.PlayIn();
+ data.isStunned = true;
+ }
+
+ public void StopStun()
+ {
+ player.data.playerVel.isKinematic = false;
+ player.data.input.stunnedInput = false;
+ if (codeAnim.currentState == CodeAnimationInstance.AnimationUse.In)
+ {
+ codeAnim.PlayOut();
+ }
+ data.isStunned = false;
+ data.stunTime = 0f;
+ }
+
+ private void OnDisable()
+ {
+ codeAnim.transform.localScale = Vector3.zero;
+ soundStunIsPlaying = false;
+ SoundManager.Instance.Stop(soundCharacterStunLoop, base.transform);
+ }
+
+ private void OnDestroy()
+ {
+ soundStunIsPlaying = false;
+ SoundManager.Instance.Stop(soundCharacterStunLoop, base.transform);
+ }
+
+ public void AddStun(float f)
+ {
+ if (!data.block.IsBlocking())
+ {
+ if (f > data.stunTime)
+ {
+ data.stunTime = f;
+ }
+ if (!data.isStunned)
+ {
+ StartStun();
+ }
+ }
+ }
+}