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authorchai <215380520@qq.com>2023-10-27 11:05:14 +0800
committerchai <215380520@qq.com>2023-10-27 11:05:14 +0800
commit766cdff5ffa72b65d7f106658d1603f47739b2ba (patch)
tree34d7799a94dfa9be182825577583c0fa6dc935f7 /GameCode/Teleport.cs
+ init
Diffstat (limited to 'GameCode/Teleport.cs')
-rw-r--r--GameCode/Teleport.cs76
1 files changed, 76 insertions, 0 deletions
diff --git a/GameCode/Teleport.cs b/GameCode/Teleport.cs
new file mode 100644
index 0000000..614ccdc
--- /dev/null
+++ b/GameCode/Teleport.cs
@@ -0,0 +1,76 @@
+using System;
+using System.Collections;
+using UnityEngine;
+
+public class Teleport : MonoBehaviour
+{
+ public ParticleSystem[] parts;
+
+ public ParticleSystem[] remainParts;
+
+ public float distance = 10f;
+
+ public LayerMask mask;
+
+ private CharacterData data;
+
+ private AttackLevel level;
+
+ private void Start()
+ {
+ parts = GetComponentsInChildren<ParticleSystem>();
+ data = GetComponentInParent<CharacterData>();
+ level = GetComponentInParent<AttackLevel>();
+ Block componentInParent = GetComponentInParent<Block>();
+ componentInParent.SuperFirstBlockAction = (Action<BlockTrigger.BlockTriggerType>)Delegate.Combine(componentInParent.SuperFirstBlockAction, new Action<BlockTrigger.BlockTriggerType>(Go));
+ }
+
+ private void OnDestroy()
+ {
+ Block componentInParent = GetComponentInParent<Block>();
+ componentInParent.SuperFirstBlockAction = (Action<BlockTrigger.BlockTriggerType>)Delegate.Remove(componentInParent.SuperFirstBlockAction, new Action<BlockTrigger.BlockTriggerType>(Go));
+ }
+
+ public void Go(BlockTrigger.BlockTriggerType triggerType)
+ {
+ StartCoroutine(DelayMove(triggerType, base.transform.position));
+ }
+
+ private IEnumerator DelayMove(BlockTrigger.BlockTriggerType triggerType, Vector3 beforePos)
+ {
+ if (triggerType == BlockTrigger.BlockTriggerType.Empower)
+ {
+ yield return new WaitForSeconds(0f);
+ }
+ Vector3 position = base.transform.position;
+ Vector3 position2 = base.transform.position;
+ int num = 10;
+ float num2 = distance * (float)level.attackLevel / (float)num;
+ for (int i = 0; i < num; i++)
+ {
+ position += num2 * data.aimDirection;
+ if (!Physics2D.OverlapCircle(position, 0.5f))
+ {
+ position2 = position;
+ }
+ }
+ for (int j = 0; j < remainParts.Length; j++)
+ {
+ remainParts[j].transform.position = base.transform.root.position;
+ remainParts[j].Play();
+ }
+ GetComponentInParent<PlayerCollision>().IgnoreWallForFrames(2);
+ if (triggerType == BlockTrigger.BlockTriggerType.Empower)
+ {
+ position2 = beforePos;
+ }
+ base.transform.root.position = position2;
+ for (int k = 0; k < parts.Length; k++)
+ {
+ parts[k].transform.position = position2;
+ parts[k].Play();
+ }
+ data.playerVel.velocity *= 0f;
+ data.sinceGrounded = 0f;
+ }
+}