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authorchai <215380520@qq.com>2023-10-27 11:05:14 +0800
committerchai <215380520@qq.com>2023-10-27 11:05:14 +0800
commit766cdff5ffa72b65d7f106658d1603f47739b2ba (patch)
tree34d7799a94dfa9be182825577583c0fa6dc935f7 /GameCode/WallRayCaster.cs
+ init
Diffstat (limited to 'GameCode/WallRayCaster.cs')
-rw-r--r--GameCode/WallRayCaster.cs34
1 files changed, 34 insertions, 0 deletions
diff --git a/GameCode/WallRayCaster.cs b/GameCode/WallRayCaster.cs
new file mode 100644
index 0000000..b7d5c52
--- /dev/null
+++ b/GameCode/WallRayCaster.cs
@@ -0,0 +1,34 @@
+using UnityEngine;
+
+public class WallRayCaster : MonoBehaviour
+{
+ public float rayLength = 0.7f;
+
+ public LayerMask mask;
+
+ private GeneralInput input;
+
+ private CharacterData data;
+
+ private Rigidbody2D rig;
+
+ private void Start()
+ {
+ input = GetComponent<GeneralInput>();
+ data = GetComponent<CharacterData>();
+ rig = GetComponent<Rigidbody2D>();
+ }
+
+ private void Update()
+ {
+ }
+
+ public void RayCast(Vector3 dir, float offset = 0f)
+ {
+ RaycastHit2D raycastHit2D = Physics2D.Raycast(base.transform.position + base.transform.up * offset, dir, rayLength * base.transform.localScale.x, mask);
+ if ((bool)raycastHit2D.transform && !raycastHit2D.collider.GetComponent<DamageBox>() && Vector3.Angle(raycastHit2D.normal, Vector3.up) > 70f && Vector3.Angle(raycastHit2D.normal, Vector3.up) < 110f)
+ {
+ data.TouchWall(raycastHit2D.normal, raycastHit2D.point);
+ }
+ }
+}