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-rw-r--r--GameCode/CappedDeltaTime.cs11
1 files changed, 11 insertions, 0 deletions
diff --git a/GameCode/CappedDeltaTime.cs b/GameCode/CappedDeltaTime.cs
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+++ b/GameCode/CappedDeltaTime.cs
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+using UnityEngine;
+
+public class CappedDeltaTime : MonoBehaviour
+{
+ public static float time;
+
+ private void Update()
+ {
+ time = Mathf.Clamp(TimeHandler.deltaTime, 0f, 0.02f);
+ }
+}