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-rw-r--r--GameCode/CardInfoDisplayer.cs61
1 files changed, 61 insertions, 0 deletions
diff --git a/GameCode/CardInfoDisplayer.cs b/GameCode/CardInfoDisplayer.cs
new file mode 100644
index 0000000..7c19bfe
--- /dev/null
+++ b/GameCode/CardInfoDisplayer.cs
@@ -0,0 +1,61 @@
+using TMPro;
+using UnityEngine;
+using UnityEngine.UI;
+
+public class CardInfoDisplayer : MonoBehaviour
+{
+ public Color negativeColor;
+
+ public Color positiveColor;
+
+ public GameObject statObject;
+
+ public GameObject grid;
+
+ public GameObject chargeObj;
+
+ public TextMeshProUGUI effectText;
+
+ public TextMeshProUGUI nameText;
+
+ public Image icon;
+
+ public void DrawCard(CardInfoStat[] stats, string cardName, string description = "", Sprite image = null, bool charge = false)
+ {
+ if (charge)
+ {
+ chargeObj.SetActive(value: true);
+ chargeObj.transform.SetParent(grid.transform, worldPositionStays: true);
+ }
+ if (description != "")
+ {
+ effectText.text = description;
+ effectText.gameObject.SetActive(value: true);
+ effectText.transform.SetParent(grid.transform, worldPositionStays: true);
+ }
+ nameText.text = cardName.ToUpper();
+ for (int i = 0; i < stats.Length; i++)
+ {
+ GameObject obj = Object.Instantiate(statObject, grid.transform.position, grid.transform.rotation, grid.transform);
+ obj.SetActive(value: true);
+ obj.transform.localScale = Vector3.one;
+ TextMeshProUGUI component = obj.transform.GetChild(0).GetComponent<TextMeshProUGUI>();
+ TextMeshProUGUI component2 = obj.transform.GetChild(1).GetComponent<TextMeshProUGUI>();
+ component.text = stats[i].stat;
+ if (stats[i].simepleAmount != 0 && !Optionshandler.showCardStatNumbers)
+ {
+ component2.text = stats[i].GetSimpleAmount();
+ }
+ else
+ {
+ component2.text = stats[i].amount;
+ }
+ component2.color = (stats[i].positive ? positiveColor : negativeColor);
+ }
+ if ((bool)image)
+ {
+ icon.sprite = image;
+ }
+ effectText.transform.position += Vector3.up * 0.3f;
+ }
+}