diff options
Diffstat (limited to 'GameCode/CharacterItem.cs')
-rw-r--r-- | GameCode/CharacterItem.cs | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/GameCode/CharacterItem.cs b/GameCode/CharacterItem.cs new file mode 100644 index 0000000..4588084 --- /dev/null +++ b/GameCode/CharacterItem.cs @@ -0,0 +1,42 @@ +using Sirenix.OdinInspector; +using UnityEngine; + +public class CharacterItem : MonoBehaviour +{ + public Sprite sprite; + + public float scale = 1f; + + public Vector2 offset = Vector2.zero; + + public CharacterItemType itemType; + + internal int slotNr; + + [ShowIf("itemType", CharacterItemType.Detail, true)] + public float moveHealthBarUp; + + [Button] + public void SaveTransform() + { + offset = base.transform.localPosition; + scale = base.transform.localScale.x; + } + + private void Start() + { + if (!base.transform.root.GetComponent<Player>()) + { + return; + } + base.gameObject.AddComponent<CharacterItemMirror>(); + if (moveHealthBarUp != 0f) + { + HealthBar componentInChildren = base.transform.root.GetComponentInChildren<HealthBar>(); + if ((bool)componentInChildren) + { + componentInChildren.transform.localPosition += Vector3.up * moveHealthBarUp; + } + } + } +} |