diff options
Diffstat (limited to 'GameCode/CooldownWindUp.cs')
-rw-r--r-- | GameCode/CooldownWindUp.cs | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/GameCode/CooldownWindUp.cs b/GameCode/CooldownWindUp.cs new file mode 100644 index 0000000..3d443a0 --- /dev/null +++ b/GameCode/CooldownWindUp.cs @@ -0,0 +1,39 @@ +using UnityEngine; + +public class CooldownWindUp : MonoBehaviour +{ + public AnimationCurve multiplierCurve; + + private float currentMultiplier = 1f; + + private float startValue; + + private float currentValue; + + public float increasePerShot = 1f; + + private CooldownCondition cooldown; + + private void Start() + { + cooldown = GetComponent<CooldownCondition>(); + startValue = cooldown.cooldown; + } + + private void Update() + { + currentMultiplier = multiplierCurve.Evaluate(currentValue); + currentValue = Mathf.Clamp(currentValue, 0f, 100f); + cooldown.cooldown = startValue / currentMultiplier; + } + + public void Reset() + { + currentValue = 0f; + } + + public void Add() + { + currentValue += increasePerShot / currentMultiplier; + } +} |