diff options
Diffstat (limited to 'GameCode/Damagable.cs')
-rw-r--r-- | GameCode/Damagable.cs | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/GameCode/Damagable.cs b/GameCode/Damagable.cs new file mode 100644 index 0000000..69afa0a --- /dev/null +++ b/GameCode/Damagable.cs @@ -0,0 +1,10 @@ +using UnityEngine; + +public abstract class Damagable : MonoBehaviour +{ + public abstract void CallTakeDamage(Vector2 damage, Vector2 damagePosition, GameObject damagingWeapon = null, Player damagingPlayer = null, bool lethal = true); + + public abstract void TakeDamage(Vector2 damage, Vector2 damagePosition, GameObject damagingWeapon = null, Player damagingPlayer = null, bool lethal = true, bool ignoreBlock = false); + + public abstract void TakeDamage(Vector2 damage, Vector2 damagePosition, Color dmgColor, GameObject damagingWeapon = null, Player damagingPlayer = null, bool lethal = true, bool ignoreBlock = false); +} |