diff options
Diffstat (limited to 'GameCode/DamageOverTime.cs')
-rw-r--r-- | GameCode/DamageOverTime.cs | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/GameCode/DamageOverTime.cs b/GameCode/DamageOverTime.cs new file mode 100644 index 0000000..c1c6a17 --- /dev/null +++ b/GameCode/DamageOverTime.cs @@ -0,0 +1,38 @@ +using System.Collections; +using Sonigon; +using UnityEngine; + +public class DamageOverTime : MonoBehaviour +{ + private HealthHandler health; + + private CharacterData data; + + private void Start() + { + health = GetComponent<HealthHandler>(); + data = GetComponent<CharacterData>(); + } + + public void TakeDamageOverTime(Vector2 damage, Vector2 position, float time, float interval, Color color, SoundEvent soundDamageOverTime, GameObject damagingWeapon = null, Player damagingPlayer = null, bool lethal = true) + { + StartCoroutine(DoDamageOverTime(damage, position, time, interval, color, soundDamageOverTime, damagingWeapon, damagingPlayer, lethal)); + } + + private IEnumerator DoDamageOverTime(Vector2 damage, Vector2 position, float time, float interval, Color color, SoundEvent soundDamageOverTime, GameObject damagingWeapon = null, Player damagingPlayer = null, bool lethal = true) + { + float damageDealt = 0f; + float damageToDeal = damage.magnitude; + float dpt = damageToDeal / time * interval; + while (damageDealt < damageToDeal) + { + if (soundDamageOverTime != null && data.isPlaying && !data.dead) + { + SoundManager.Instance.Play(soundDamageOverTime, base.transform); + } + damageDealt += dpt; + health.DoDamage(damage.normalized * dpt, position, color, damagingWeapon, damagingPlayer, healthRemoval: true, lethal); + yield return new WaitForSeconds(interval / TimeHandler.timeScale); + } + } +} |