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-rw-r--r--GameCode/EmpowerStopBlockObjectFollow.cs25
1 files changed, 25 insertions, 0 deletions
diff --git a/GameCode/EmpowerStopBlockObjectFollow.cs b/GameCode/EmpowerStopBlockObjectFollow.cs
new file mode 100644
index 0000000..dd64869
--- /dev/null
+++ b/GameCode/EmpowerStopBlockObjectFollow.cs
@@ -0,0 +1,25 @@
+using System;
+using UnityEngine;
+
+public class EmpowerStopBlockObjectFollow : MonoBehaviour
+{
+ private void Start()
+ {
+ Block componentInParent = GetComponentInParent<Block>();
+ componentInParent.BlockAction = (Action<BlockTrigger.BlockTriggerType>)Delegate.Combine(componentInParent.BlockAction, new Action<BlockTrigger.BlockTriggerType>(Block));
+ }
+
+ private void OnDestroy()
+ {
+ Block componentInParent = GetComponentInParent<Block>();
+ componentInParent.BlockAction = (Action<BlockTrigger.BlockTriggerType>)Delegate.Remove(componentInParent.BlockAction, new Action<BlockTrigger.BlockTriggerType>(Block));
+ }
+
+ private void Block(BlockTrigger.BlockTriggerType triggerTyp)
+ {
+ if (triggerTyp == BlockTrigger.BlockTriggerType.Empower && (bool)GetComponent<SpawnObjects>())
+ {
+ GetComponent<SpawnObjects>().mostRecentlySpawnedObject.GetComponent<FollowPlayer>().enabled = false;
+ }
+ }
+}