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-rw-r--r--GameCode/FollowRandomPlayer.cs40
1 files changed, 40 insertions, 0 deletions
diff --git a/GameCode/FollowRandomPlayer.cs b/GameCode/FollowRandomPlayer.cs
new file mode 100644
index 0000000..c8d8516
--- /dev/null
+++ b/GameCode/FollowRandomPlayer.cs
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+using UnityEngine;
+
+public class FollowRandomPlayer : MonoBehaviour
+{
+ public bool X = true;
+
+ public bool Y = true;
+
+ private Transform targetPlayer;
+
+ public bool snap;
+
+ private void Start()
+ {
+ }
+
+ private void Update()
+ {
+ if (!targetPlayer)
+ {
+ GetNewPlayer();
+ }
+ else if (snap)
+ {
+ base.transform.position = new Vector3(X ? targetPlayer.position.x : base.transform.position.x, Y ? targetPlayer.position.y : base.transform.position.y, 0f);
+ }
+ else
+ {
+ base.transform.position = Vector3.Lerp(base.transform.position, new Vector3(X ? targetPlayer.position.x : base.transform.position.x, Y ? targetPlayer.position.y : base.transform.position.y, 0f), TimeHandler.deltaTime * 5f);
+ }
+ }
+
+ private void GetNewPlayer()
+ {
+ if (PlayerManager.instance.players.Count > 0)
+ {
+ targetPlayer = PlayerManager.instance.players[Random.Range(0, PlayerManager.instance.players.Count)].transform;
+ }
+ }
+}