diff options
Diffstat (limited to 'GameCode/GridObject.cs')
-rw-r--r-- | GameCode/GridObject.cs | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/GameCode/GridObject.cs b/GameCode/GridObject.cs new file mode 100644 index 0000000..6b4fcdd --- /dev/null +++ b/GameCode/GridObject.cs @@ -0,0 +1,26 @@ +using UnityEngine; + +public class GridObject : MonoBehaviour +{ + public virtual void BopCall(float power) + { + } + + public virtual void BulletCall(float distance) + { + distance = Mathf.Clamp(0f, 1f, distance); + BopCall(1f - distance); + } + + public virtual void OnPlayerKilled(float distance) + { + } + + public virtual void OnGameOverOver(float distance) + { + } + + public virtual void OnSetSize(float size) + { + } +} |