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diff --git a/GameCode/Holdable.cs b/GameCode/Holdable.cs
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+using UnityEngine;
+
+public class Holdable : MonoBehaviour
+{
+ public Rigidbody2D rig;
+
+ public CharacterData holder;
+
+ private void Awake()
+ {
+ rig = GetComponent<Rigidbody2D>();
+ }
+
+ private void Start()
+ {
+ }
+
+ public void SetTeamColors(PlayerSkin teamColor, Player player)
+ {
+ SetTeamColor.TeamColorThis(base.gameObject, teamColor);
+ }
+}