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-rw-r--r--GameCode/KillBox.cs40
1 files changed, 40 insertions, 0 deletions
diff --git a/GameCode/KillBox.cs b/GameCode/KillBox.cs
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+++ b/GameCode/KillBox.cs
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+using UnityEngine;
+
+public class KillBox : MonoBehaviour
+{
+ public bool alwaysOn;
+
+ public float toggleTime = 0.3f;
+
+ private float timeActivated = -10f;
+
+ public bool readyToKill;
+
+ private BoxCollider2D box;
+
+ private void Start()
+ {
+ box = GetComponent<BoxCollider2D>();
+ }
+
+ private void Update()
+ {
+ readyToKill = timeActivated + toggleTime > Time.time;
+ if (!readyToKill)
+ {
+ return;
+ }
+ for (int i = 0; i < PlayerManager.instance.players.Count; i++)
+ {
+ if (box.OverlapPoint(PlayerManager.instance.players[i].transform.position))
+ {
+ PlayerManager.instance.players[i].data.healthHandler.TakeDamage(Vector2.up * 1000f, base.transform.position);
+ }
+ }
+ }
+
+ public void Activate()
+ {
+ timeActivated = Time.time;
+ }
+}