diff options
Diffstat (limited to 'GameCode/LifeSteal.cs')
-rw-r--r-- | GameCode/LifeSteal.cs | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/GameCode/LifeSteal.cs b/GameCode/LifeSteal.cs new file mode 100644 index 0000000..6608cdb --- /dev/null +++ b/GameCode/LifeSteal.cs @@ -0,0 +1,20 @@ +using UnityEngine; + +public class LifeSteal : DealtDamageEffect +{ + private HealthHandler health; + + public float multiplier; + + public override void DealtDamage(Vector2 damage, bool selfDamage, Player damagedPlayer = null) + { + if (!selfDamage) + { + if (!health) + { + health = GetComponentInParent<HealthHandler>(); + } + health.Heal(damage.magnitude * multiplier); + } + } +} |