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-rw-r--r--GameCode/PlayerFollowGround.cs30
1 files changed, 30 insertions, 0 deletions
diff --git a/GameCode/PlayerFollowGround.cs b/GameCode/PlayerFollowGround.cs
new file mode 100644
index 0000000..c200f89
--- /dev/null
+++ b/GameCode/PlayerFollowGround.cs
@@ -0,0 +1,30 @@
+using UnityEngine;
+
+public class PlayerFollowGround : MonoBehaviour
+{
+ private CharacterData data;
+
+ private Vector2 lastPos;
+
+ private Rigidbody2D lastRig;
+
+ private void Start()
+ {
+ data = GetComponent<CharacterData>();
+ }
+
+ private void FixedUpdate()
+ {
+ if (data.standOnRig == null || !data.isGrounded)
+ {
+ lastPos = Vector2.zero;
+ return;
+ }
+ if (lastPos != Vector2.zero && data.standOnRig == lastRig)
+ {
+ data.playerVel.transform.position = data.playerVel.position + (data.standOnRig.position - lastPos);
+ }
+ lastPos = data.standOnRig.position;
+ lastRig = data.standOnRig;
+ }
+}