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-rw-r--r--GameCode/RegenerateAfterStandStill.cs24
1 files changed, 24 insertions, 0 deletions
diff --git a/GameCode/RegenerateAfterStandStill.cs b/GameCode/RegenerateAfterStandStill.cs
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index 0000000..471aa10
--- /dev/null
+++ b/GameCode/RegenerateAfterStandStill.cs
@@ -0,0 +1,24 @@
+using UnityEngine;
+
+public class RegenerateAfterStandStill : MonoBehaviour
+{
+ private CharacterData data;
+
+ public float heal = 2f;
+
+ private PlayerInRangeTrigger trigger;
+
+ private void Start()
+ {
+ trigger = GetComponent<PlayerInRangeTrigger>();
+ data = GetComponentInParent<CharacterData>();
+ }
+
+ private void Update()
+ {
+ if (trigger.inRange)
+ {
+ data.healthHandler.Heal(heal);
+ }
+ }
+}