diff options
Diffstat (limited to 'GameCode/RegenerateAfterStandStill.cs')
-rw-r--r-- | GameCode/RegenerateAfterStandStill.cs | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/GameCode/RegenerateAfterStandStill.cs b/GameCode/RegenerateAfterStandStill.cs new file mode 100644 index 0000000..471aa10 --- /dev/null +++ b/GameCode/RegenerateAfterStandStill.cs @@ -0,0 +1,24 @@ +using UnityEngine; + +public class RegenerateAfterStandStill : MonoBehaviour +{ + private CharacterData data; + + public float heal = 2f; + + private PlayerInRangeTrigger trigger; + + private void Start() + { + trigger = GetComponent<PlayerInRangeTrigger>(); + data = GetComponentInParent<CharacterData>(); + } + + private void Update() + { + if (trigger.inRange) + { + data.healthHandler.Heal(heal); + } + } +} |