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-rw-r--r--GameCode/ReloadTigger.cs40
1 files changed, 40 insertions, 0 deletions
diff --git a/GameCode/ReloadTigger.cs b/GameCode/ReloadTigger.cs
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+++ b/GameCode/ReloadTigger.cs
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+using System;
+using UnityEngine;
+using UnityEngine.Events;
+
+public class ReloadTigger : MonoBehaviour
+{
+ public UnityEvent reloadDoneEvent;
+
+ public UnityEvent outOfAmmoEvent;
+
+ private void Start()
+ {
+ CharacterStatModifiers componentInParent = GetComponentInParent<CharacterStatModifiers>();
+ componentInParent.OnReloadDoneAction = (Action<int>)Delegate.Combine(componentInParent.OnReloadDoneAction, new Action<int>(OnReloadDone));
+ CharacterStatModifiers componentInParent2 = GetComponentInParent<CharacterStatModifiers>();
+ componentInParent2.OutOfAmmpAction = (Action<int>)Delegate.Combine(componentInParent2.OutOfAmmpAction, new Action<int>(OnOutOfAmmo));
+ }
+
+ private void OnDestroy()
+ {
+ CharacterStatModifiers componentInParent = GetComponentInParent<CharacterStatModifiers>();
+ componentInParent.OnReloadDoneAction = (Action<int>)Delegate.Remove(componentInParent.OnReloadDoneAction, new Action<int>(OnReloadDone));
+ CharacterStatModifiers componentInParent2 = GetComponentInParent<CharacterStatModifiers>();
+ componentInParent2.OutOfAmmpAction = (Action<int>)Delegate.Remove(componentInParent2.OutOfAmmpAction, new Action<int>(OnOutOfAmmo));
+ }
+
+ private void OnReloadDone(int bulletsReloaded)
+ {
+ reloadDoneEvent.Invoke();
+ }
+
+ private void OnOutOfAmmo(int bulletsReloaded)
+ {
+ outOfAmmoEvent.Invoke();
+ }
+
+ private void Update()
+ {
+ }
+}