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-rw-r--r--GameCode/SetRotation.cs38
1 files changed, 38 insertions, 0 deletions
diff --git a/GameCode/SetRotation.cs b/GameCode/SetRotation.cs
new file mode 100644
index 0000000..284ccf4
--- /dev/null
+++ b/GameCode/SetRotation.cs
@@ -0,0 +1,38 @@
+using UnityEngine;
+
+public class SetRotation : MonoBehaviour
+{
+ public float setRot;
+
+ public float addRot;
+
+ public float extraSetPerLevel;
+
+ private float rot;
+
+ private bool inited;
+
+ private void Init()
+ {
+ if (!inited)
+ {
+ inited = true;
+ int attackLevel = GetComponentInParent<AttackLevel>().attackLevel;
+ setRot += (float)attackLevel * extraSetPerLevel;
+ }
+ }
+
+ public void Set()
+ {
+ Init();
+ rot = setRot;
+ base.transform.localRotation = Quaternion.Euler(new Vector3(rot, 0f, 0f));
+ }
+
+ public void Add()
+ {
+ Init();
+ rot += addRot;
+ base.transform.localRotation = Quaternion.Euler(new Vector3(rot, 0f, 0f));
+ }
+}