diff options
Diffstat (limited to 'GameCode/SetRotation.cs')
-rw-r--r-- | GameCode/SetRotation.cs | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/GameCode/SetRotation.cs b/GameCode/SetRotation.cs new file mode 100644 index 0000000..284ccf4 --- /dev/null +++ b/GameCode/SetRotation.cs @@ -0,0 +1,38 @@ +using UnityEngine; + +public class SetRotation : MonoBehaviour +{ + public float setRot; + + public float addRot; + + public float extraSetPerLevel; + + private float rot; + + private bool inited; + + private void Init() + { + if (!inited) + { + inited = true; + int attackLevel = GetComponentInParent<AttackLevel>().attackLevel; + setRot += (float)attackLevel * extraSetPerLevel; + } + } + + public void Set() + { + Init(); + rot = setRot; + base.transform.localRotation = Quaternion.Euler(new Vector3(rot, 0f, 0f)); + } + + public void Add() + { + Init(); + rot += addRot; + base.transform.localRotation = Quaternion.Euler(new Vector3(rot, 0f, 0f)); + } +} |