diff options
Diffstat (limited to 'GameCode/SilenceHandler.cs')
-rw-r--r-- | GameCode/SilenceHandler.cs | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/GameCode/SilenceHandler.cs b/GameCode/SilenceHandler.cs new file mode 100644 index 0000000..a1cab30 --- /dev/null +++ b/GameCode/SilenceHandler.cs @@ -0,0 +1,70 @@ +using Photon.Pun; +using UnityEngine; + +public class SilenceHandler : MonoBehaviour +{ + [Header("Settings")] + public CodeAnimation codeAnim; + + private Player player; + + private CharacterData data; + + private void Start() + { + player = GetComponent<Player>(); + data = player.data; + } + + private void Update() + { + if (data.silenceTime > 0f) + { + data.silenceTime -= TimeHandler.deltaTime; + if (!data.isSilenced) + { + StartSilence(); + } + } + else if (data.isSilenced) + { + StopSilence(); + } + } + + private void StartSilence() + { + player.data.input.silencedInput = true; + codeAnim.PlayIn(); + data.isSilenced = true; + } + + public void StopSilence() + { + player.data.input.silencedInput = false; + if (codeAnim.currentState == CodeAnimationInstance.AnimationUse.In) + { + codeAnim.PlayOut(); + } + data.isSilenced = false; + data.silenceTime = 0f; + } + + private void OnDisable() + { + codeAnim.transform.localScale = Vector3.zero; + } + + [PunRPC] + public void RPCA_AddSilence(float f) + { + if (f > data.silenceTime) + { + data.silenceTime = f; + } + if (!data.isSilenced) + { + StartSilence(); + } + } +} |