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-rw-r--r--GameCode/SpawnObjectOnDealDamage.cs50
1 files changed, 50 insertions, 0 deletions
diff --git a/GameCode/SpawnObjectOnDealDamage.cs b/GameCode/SpawnObjectOnDealDamage.cs
new file mode 100644
index 0000000..be5b365
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+++ b/GameCode/SpawnObjectOnDealDamage.cs
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+using UnityEngine;
+using UnityEngine.Events;
+
+public class SpawnObjectOnDealDamage : DealtDamageEffect
+{
+ public UnityEvent triggerEvent;
+
+ public float damageNeeded = 25f;
+
+ public float cd = 0.2f;
+
+ private float time;
+
+ private float damageDealt;
+
+ private SpawnObjectEffect spawn;
+
+ private DamageEffect dmgEffect;
+
+ public bool allowSelfDmg;
+
+ private void Start()
+ {
+ spawn = GetComponent<SpawnObjectEffect>();
+ dmgEffect = GetComponent<DamageEffect>();
+ }
+
+ public override void DealtDamage(Vector2 damage, bool selfDamage, Player damagedPlayer = null)
+ {
+ if (selfDamage && !allowSelfDmg)
+ {
+ return;
+ }
+ damageDealt += damage.magnitude;
+ if (damageDealt > damageNeeded && Time.time > time + cd)
+ {
+ time = Time.time;
+ damageDealt = 0f;
+ if ((bool)spawn)
+ {
+ spawn.DoEffect(damage);
+ }
+ if ((bool)dmgEffect)
+ {
+ dmgEffect.DoDamageEffect(damage, selfDamage, damagedPlayer);
+ }
+ triggerEvent.Invoke();
+ }
+ }
+}