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-rw-r--r--GameCode/WasDealtDamageEffect.cs6
1 files changed, 6 insertions, 0 deletions
diff --git a/GameCode/WasDealtDamageEffect.cs b/GameCode/WasDealtDamageEffect.cs
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+using UnityEngine;
+
+public abstract class WasDealtDamageEffect : MonoBehaviour
+{
+ public abstract void WasDealtDamage(Vector2 damage, bool selfDamage);
+}