diff options
Diffstat (limited to 'GameCode/WasDealtDamageTrigger.cs')
-rw-r--r-- | GameCode/WasDealtDamageTrigger.cs | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/GameCode/WasDealtDamageTrigger.cs b/GameCode/WasDealtDamageTrigger.cs new file mode 100644 index 0000000..a8fdcd4 --- /dev/null +++ b/GameCode/WasDealtDamageTrigger.cs @@ -0,0 +1,35 @@ +using UnityEngine; +using UnityEngine.Events; + +public class WasDealtDamageTrigger : WasDealtDamageEffect +{ + public float damageNeeded = 25f; + + public float cd = 0.2f; + + public bool allowSelfDamage; + + private float time; + + private float damageDealt; + + public UnityEvent triggerEvent; + + private void Start() + { + } + + public override void WasDealtDamage(Vector2 damage, bool selfDamage) + { + if (!selfDamage || allowSelfDamage) + { + damageDealt += damage.magnitude; + if (damageDealt > damageNeeded && Time.time > time + cd) + { + time = Time.time; + damageDealt = 0f; + triggerEvent.Invoke(); + } + } + } +} |