diff options
Diffstat (limited to 'ROUNDS/EscapeMenuHandler.cs')
-rw-r--r-- | ROUNDS/EscapeMenuHandler.cs | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/ROUNDS/EscapeMenuHandler.cs b/ROUNDS/EscapeMenuHandler.cs new file mode 100644 index 0000000..0204501 --- /dev/null +++ b/ROUNDS/EscapeMenuHandler.cs @@ -0,0 +1,62 @@ +using InControl; +using UnityEngine; + +public class EscapeMenuHandler : MonoBehaviour +{ + public static bool isEscMenu; + + public GameObject[] togglers; + + public GameObject canvs; + + private void Start() + { + isEscMenu = false; + } + + private void Update() + { + if (CharacterCreatorHandler.instance.SomeoneIsEditing() || canvs.activeInHierarchy) + { + return; + } + if (Input.GetKeyDown(KeyCode.Escape)) + { + ToggleEsc(); + } + for (int i = 0; i < InputManager.ActiveDevices.Count; i++) + { + if (InputManager.ActiveDevices[i].CommandWasPressed) + { + ToggleEsc(); + } + } + } + + public void ToggleEsc() + { + isEscMenu = !isEscMenu; + if (isEscMenu) + { + ListMenu.instance.SelectButton(GetComponentInChildren<ListMenuPage>().firstSelected); + } + else + { + ListMenu.instance.SelectButton(GetComponentsInChildren<ListMenuButton>()[1]); + } + for (int i = 0; i < togglers.Length; i++) + { + togglers[i].SetActive(isEscMenu); + } + if (isEscMenu) + { + ListMenu.instance.SelectButton(GetComponentInChildren<ListMenuPage>().firstSelected); + return; + } + ListMenuButton[] componentsInChildren = GetComponentsInChildren<ListMenuButton>(includeInactive: true); + if (componentsInChildren.Length > 2) + { + ListMenu.instance.SelectButton(componentsInChildren[1]); + } + } +} |