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-rw-r--r--ROUNDS/EscapeMenuHandler.cs62
1 files changed, 62 insertions, 0 deletions
diff --git a/ROUNDS/EscapeMenuHandler.cs b/ROUNDS/EscapeMenuHandler.cs
new file mode 100644
index 0000000..0204501
--- /dev/null
+++ b/ROUNDS/EscapeMenuHandler.cs
@@ -0,0 +1,62 @@
+using InControl;
+using UnityEngine;
+
+public class EscapeMenuHandler : MonoBehaviour
+{
+ public static bool isEscMenu;
+
+ public GameObject[] togglers;
+
+ public GameObject canvs;
+
+ private void Start()
+ {
+ isEscMenu = false;
+ }
+
+ private void Update()
+ {
+ if (CharacterCreatorHandler.instance.SomeoneIsEditing() || canvs.activeInHierarchy)
+ {
+ return;
+ }
+ if (Input.GetKeyDown(KeyCode.Escape))
+ {
+ ToggleEsc();
+ }
+ for (int i = 0; i < InputManager.ActiveDevices.Count; i++)
+ {
+ if (InputManager.ActiveDevices[i].CommandWasPressed)
+ {
+ ToggleEsc();
+ }
+ }
+ }
+
+ public void ToggleEsc()
+ {
+ isEscMenu = !isEscMenu;
+ if (isEscMenu)
+ {
+ ListMenu.instance.SelectButton(GetComponentInChildren<ListMenuPage>().firstSelected);
+ }
+ else
+ {
+ ListMenu.instance.SelectButton(GetComponentsInChildren<ListMenuButton>()[1]);
+ }
+ for (int i = 0; i < togglers.Length; i++)
+ {
+ togglers[i].SetActive(isEscMenu);
+ }
+ if (isEscMenu)
+ {
+ ListMenu.instance.SelectButton(GetComponentInChildren<ListMenuPage>().firstSelected);
+ return;
+ }
+ ListMenuButton[] componentsInChildren = GetComponentsInChildren<ListMenuButton>(includeInactive: true);
+ if (componentsInChildren.Length > 2)
+ {
+ ListMenu.instance.SelectButton(componentsInChildren[1]);
+ }
+ }
+}