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-rw-r--r--ROUNDS/ParticleTime.cs19
1 files changed, 19 insertions, 0 deletions
diff --git a/ROUNDS/ParticleTime.cs b/ROUNDS/ParticleTime.cs
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+using UnityEngine;
+
+public class ParticleTime : MonoBehaviour
+{
+ private float startTime = 1f;
+
+ private ParticleSystem.MainModule main;
+
+ private void Start()
+ {
+ main = GetComponentInParent<ParticleSystem>().main;
+ startTime = main.simulationSpeed;
+ }
+
+ private void Update()
+ {
+ main.simulationSpeed = startTime * TimeHandler.timeScale;
+ }
+}