diff options
Diffstat (limited to 'ROUNDS/RadarShot.cs')
-rw-r--r-- | ROUNDS/RadarShot.cs | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/ROUNDS/RadarShot.cs b/ROUNDS/RadarShot.cs new file mode 100644 index 0000000..ad589db --- /dev/null +++ b/ROUNDS/RadarShot.cs @@ -0,0 +1,61 @@ +using System.Collections; +using UnityEngine; + +public class RadarShot : MonoBehaviour +{ + private WeaponHandler wh; + + private Player player; + + public ParticleSystem[] boops; + + public float range = 12f; + + private void Start() + { + wh = GetComponentInParent<WeaponHandler>(); + player = GetComponentInParent<Player>(); + } + + public void Go() + { + Player closestPlayerInTeam = PlayerManager.instance.GetClosestPlayerInTeam(base.transform.position, PlayerManager.instance.GetOtherTeam(player.teamID), needVision: true); + if ((bool)closestPlayerInTeam && Vector2.Distance(player.transform.position, closestPlayerInTeam.transform.position) < range) + { + StartCoroutine(FollowTarget(closestPlayerInTeam)); + if (player.data.view.IsMine) + { + StartCoroutine(ShootAttacks(closestPlayerInTeam, GetComponent<AttackLevel>().attackLevel)); + } + } + } + + private IEnumerator ShootAttacks(Player target, int shots) + { + for (int i = 0; i < shots; i++) + { + yield return new WaitForSeconds(0.1f); + wh.gun.forceShootDir = wh.gun.GetRangeCompensation(Vector3.Distance(target.transform.position, player.transform.position)) * Vector3.up + target.transform.position - player.transform.position; + wh.gun.Attack(0f, forceAttack: true, 1f, 1f, useAmmo: false); + wh.gun.forceShootDir = Vector3.zero; + } + } + + private IEnumerator FollowTarget(Player target) + { + for (int i = 0; i < boops.Length; i++) + { + boops[i].Play(); + } + float c = 0f; + while (c < 1f) + { + c += TimeHandler.deltaTime; + for (int j = 0; j < boops.Length; j++) + { + boops[j].transform.position = target.transform.position; + } + yield return null; + } + } +} |