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path: root/ROUNDS/SetPlayerSpriteLayer.cs
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-rw-r--r--ROUNDS/SetPlayerSpriteLayer.cs44
1 files changed, 44 insertions, 0 deletions
diff --git a/ROUNDS/SetPlayerSpriteLayer.cs b/ROUNDS/SetPlayerSpriteLayer.cs
new file mode 100644
index 0000000..cd0ba36
--- /dev/null
+++ b/ROUNDS/SetPlayerSpriteLayer.cs
@@ -0,0 +1,44 @@
+using UnityEngine;
+
+public class SetPlayerSpriteLayer : MonoBehaviour
+{
+ private SpriteMask[] sprites;
+
+ private bool simpleSkin;
+
+ private void Start()
+ {
+ simpleSkin = GetComponent<PlayerSkinHandler>().simpleSkin;
+ Player componentInParent = GetComponentInParent<Player>();
+ int num = SortingLayer.NameToID("Player" + (componentInParent.playerID + 1));
+ setSpriteLayerOfChildren(GetComponentInParent<Holding>().holdable.gameObject, num);
+ setSpriteLayerOfChildren(base.gameObject, num);
+ if (!simpleSkin)
+ {
+ GetComponent<PlayerSkinHandler>().InitSpriteMask(num);
+ }
+ }
+
+ private void setSpriteLayerOfChildren(GameObject obj, int layer)
+ {
+ sprites = obj.transform.root.GetComponentsInChildren<SpriteMask>();
+ for (int i = 0; i < sprites.Length; i++)
+ {
+ if (simpleSkin)
+ {
+ sprites[i].enabled = false;
+ sprites[i].GetComponent<SpriteRenderer>().enabled = true;
+ }
+ else
+ {
+ sprites[i].frontSortingLayerID = layer;
+ sprites[i].backSortingLayerID = layer;
+ }
+ }
+ }
+
+ public void ToggleSimple(bool isSimple)
+ {
+ simpleSkin = isSimple;
+ }
+}