diff options
Diffstat (limited to 'ROUNDS/obj')
-rw-r--r-- | ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.dll | bin | 908288 -> 908288 bytes | |||
-rw-r--r-- | ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.pdb | bin | 485500 -> 484800 bytes | |||
-rw-r--r-- | ROUNDS/obj/Debug/netstandard2.1/ROUNDS.GeneratedMSBuildEditorConfig.editorconfig | 2 | ||||
-rw-r--r-- | ROUNDS/obj/Debug/netstandard2.1/ROUNDS.assets.cache | bin | 236 -> 232 bytes | |||
-rw-r--r-- | ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.AssemblyReference.cache | bin | 145139 -> 139592 bytes | |||
-rw-r--r-- | ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.BuildWithSkipAnalyzers | 0 | ||||
-rw-r--r-- | ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.CoreCompileInputs.cache | 2 | ||||
-rw-r--r-- | ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.FileListAbsolute.txt | 111 | ||||
-rw-r--r-- | ROUNDS/obj/ROUNDS.csproj.nuget.dgspec.json | 12 | ||||
-rw-r--r-- | ROUNDS/obj/project.assets.json | 8 | ||||
-rw-r--r-- | ROUNDS/obj/project.nuget.cache | 4 |
11 files changed, 125 insertions, 14 deletions
diff --git a/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.dll b/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.dll Binary files differindex 2870daf..7b29d37 100644 --- a/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.dll +++ b/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.dll diff --git a/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.pdb b/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.pdb Binary files differindex 7c1e353..1e041a9 100644 --- a/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.pdb +++ b/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.pdb diff --git a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.GeneratedMSBuildEditorConfig.editorconfig b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.GeneratedMSBuildEditorConfig.editorconfig index e80af31..3310772 100644 --- a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.GeneratedMSBuildEditorConfig.editorconfig +++ b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.GeneratedMSBuildEditorConfig.editorconfig @@ -1,3 +1,3 @@ is_global = true build_property.RootNamespace = ROUNDS -build_property.ProjectDir = D:\Documents\Unity\Decompile\Rounds\ROUNDS\ +build_property.ProjectDir = D:\Games\ROUNDS\ROUNDS\ROUNDS\ diff --git a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.assets.cache b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.assets.cache Binary files differindex f554f65..a888c9e 100644 --- a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.assets.cache +++ b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.assets.cache diff --git a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.AssemblyReference.cache b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.AssemblyReference.cache Binary files differindex 53a865b..9d0ca45 100644 --- a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.AssemblyReference.cache +++ b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.AssemblyReference.cache diff --git a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.BuildWithSkipAnalyzers b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.BuildWithSkipAnalyzers new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.BuildWithSkipAnalyzers diff --git a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.CoreCompileInputs.cache b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.CoreCompileInputs.cache index f9f483a..ad9e109 100644 --- a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.CoreCompileInputs.cache +++ b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.CoreCompileInputs.cache @@ -1 +1 @@ -fd3f160051944d1de016472d977614e781ca5a2c +1d2fc872e96aa3ffdd6dba73b151e2b7206cd9a5 diff --git a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.FileListAbsolute.txt b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.FileListAbsolute.txt index c6d9d07..1372d10 100644 --- a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.FileListAbsolute.txt +++ b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.FileListAbsolute.txt @@ -107,3 +107,114 @@ D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\websocket-sh D:\Documents\Unity\Decompile\Rounds\ROUNDS\obj\Debug\netstandard2.1\ROUNDS.csproj.CopyComplete D:\Documents\Unity\Decompile\Rounds\ROUNDS\obj\Debug\netstandard2.1\Assembly-CSharp.dll D:\Documents\Unity\Decompile\Rounds\ROUNDS\obj\Debug\netstandard2.1\Assembly-CSharp.pdb +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Assembly-CSharp.deps.json +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Assembly-CSharp.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Assembly-CSharp.pdb +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\AmplifyColor.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Assembly-CSharp-firstpass.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\BitpackersASMDEF.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\ByteConverter.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\EmoCompressUtilsASMDEF.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\FloatCrusher.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\HalfFloatASMDEF.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\HalFloat.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\InControl.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Mono.Posix.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Mono.Security.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Photon3Unity3D.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\PhotonChat.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\PhotonRealtime.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\PhotonUnityNetworking.Demos.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\PhotonUnityNetworking.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\PhotonUnityNetworking.Utilities.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\PhotonWebSocket.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\QuatCompress.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Sirenix.OdinInspector.Attributes.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Sirenix.OdinInspector.CompatibilityLayer.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Sirenix.Serialization.Config.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Sirenix.Serialization.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Sirenix.Utilities.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\SonigonAudioEngine.Runtime.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\System.Configuration.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\System.Diagnostics.StackTrace.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\System.EnterpriseServices.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\System.Globalization.Extensions.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\System.Security.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\System.ServiceModel.Internals.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\System.Xml.XPath.XDocument.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Unity.Analytics.DataPrivacy.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Unity.Analytics.StandardEvents.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Unity.Postprocessing.Runtime.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Unity.TextMeshPro.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.AccessibilityModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.AIModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.AnimationModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.ARModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.AssetBundleModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.AudioModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.BaselibModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.ClothModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.ClusterInputModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.ClusterRendererModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.CoreModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.CrashReportingModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.DirectorModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.FileSystemHttpModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.GameCenterModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.GridModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.HotReloadModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.ImageConversionModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.IMGUIModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.InputModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.JSONSerializeModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.LocalizationModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.Networking.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.ParticleSystemModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.PerformanceReportingModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.Physics2DModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.PhysicsModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.ProfilerModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.Purchasing.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.ScreenCaptureModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.SharedInternalsModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.SpatialTracking.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.SpriteMaskModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.SpriteShapeModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.StreamingModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.StyleSheetsModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.SubstanceModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.TerrainModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.TerrainPhysicsModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.TextCoreModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.TextRenderingModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.TilemapModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.Timeline.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.TimelineModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.TLSModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UI.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UIElementsModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UIModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UmbraModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UNETModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityAnalyticsModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityConnectModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityTestProtocolModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityWebRequestAssetBundleModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityWebRequestAudioModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityWebRequestModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityWebRequestTextureModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityWebRequestWWWModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.VehiclesModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.VFXModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.VideoModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.VRModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.WindModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.XRModule.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\websocket-sharp.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\obj\Debug\netstandard2.1\ROUNDS.csproj.AssemblyReference.cache +D:\Games\ROUNDS\ROUNDS\ROUNDS\obj\Debug\netstandard2.1\ROUNDS.GeneratedMSBuildEditorConfig.editorconfig +D:\Games\ROUNDS\ROUNDS\ROUNDS\obj\Debug\netstandard2.1\ROUNDS.csproj.CoreCompileInputs.cache +D:\Games\ROUNDS\ROUNDS\ROUNDS\obj\Debug\netstandard2.1\ROUNDS.csproj.CopyComplete +D:\Games\ROUNDS\ROUNDS\ROUNDS\obj\Debug\netstandard2.1\Assembly-CSharp.dll +D:\Games\ROUNDS\ROUNDS\ROUNDS\obj\Debug\netstandard2.1\Assembly-CSharp.pdb diff --git a/ROUNDS/obj/ROUNDS.csproj.nuget.dgspec.json b/ROUNDS/obj/ROUNDS.csproj.nuget.dgspec.json index 47f97c6..25d990e 100644 --- a/ROUNDS/obj/ROUNDS.csproj.nuget.dgspec.json +++ b/ROUNDS/obj/ROUNDS.csproj.nuget.dgspec.json @@ -1,17 +1,17 @@ { "format": 1, "restore": { - "D:\\Documents\\Unity\\Decompile\\Rounds\\ROUNDS\\ROUNDS.csproj": {} + "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\ROUNDS.csproj": {} }, "projects": { - "D:\\Documents\\Unity\\Decompile\\Rounds\\ROUNDS\\ROUNDS.csproj": { + "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\ROUNDS.csproj": { "version": "1.0.0", "restore": { - "projectUniqueName": "D:\\Documents\\Unity\\Decompile\\Rounds\\ROUNDS\\ROUNDS.csproj", + "projectUniqueName": "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\ROUNDS.csproj", "projectName": "Assembly-CSharp", - "projectPath": "D:\\Documents\\Unity\\Decompile\\Rounds\\ROUNDS\\ROUNDS.csproj", + "projectPath": "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\ROUNDS.csproj", "packagesPath": "C:\\Users\\Administrator\\.nuget\\packages\\", - "outputPath": "D:\\Documents\\Unity\\Decompile\\Rounds\\ROUNDS\\obj\\", + "outputPath": "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\obj\\", "projectStyle": "PackageReference", "fallbackFolders": [ "C:\\Program Files (x86)\\Microsoft Visual Studio\\Shared\\NuGetPackages" @@ -59,7 +59,7 @@ "privateAssets": "all" } }, - "runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\7.0.201\\RuntimeIdentifierGraph.json" + "runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\7.0.102\\RuntimeIdentifierGraph.json" } } } diff --git a/ROUNDS/obj/project.assets.json b/ROUNDS/obj/project.assets.json index e8b73d7..a8f23e4 100644 --- a/ROUNDS/obj/project.assets.json +++ b/ROUNDS/obj/project.assets.json @@ -14,11 +14,11 @@ "project": { "version": "1.0.0", "restore": { - "projectUniqueName": "D:\\Documents\\Unity\\Decompile\\Rounds\\ROUNDS\\ROUNDS.csproj", + "projectUniqueName": "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\ROUNDS.csproj", "projectName": "Assembly-CSharp", - "projectPath": "D:\\Documents\\Unity\\Decompile\\Rounds\\ROUNDS\\ROUNDS.csproj", + "projectPath": "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\ROUNDS.csproj", "packagesPath": "C:\\Users\\Administrator\\.nuget\\packages\\", - "outputPath": "D:\\Documents\\Unity\\Decompile\\Rounds\\ROUNDS\\obj\\", + "outputPath": "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\obj\\", "projectStyle": "PackageReference", "fallbackFolders": [ "C:\\Program Files (x86)\\Microsoft Visual Studio\\Shared\\NuGetPackages" @@ -66,7 +66,7 @@ "privateAssets": "all" } }, - "runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\7.0.201\\RuntimeIdentifierGraph.json" + "runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\7.0.102\\RuntimeIdentifierGraph.json" } } } diff --git a/ROUNDS/obj/project.nuget.cache b/ROUNDS/obj/project.nuget.cache index 94970c7..698c706 100644 --- a/ROUNDS/obj/project.nuget.cache +++ b/ROUNDS/obj/project.nuget.cache @@ -1,8 +1,8 @@ { "version": 2, - "dgSpecHash": "g9+dUSYJ0z+WUUe9SaWEOwzvksCFUhrXh05AZG0aXqSVrMxvjVFVEdVaIODCx5y9bM7mhNdslnf8W0Y9wpBkjg==", + "dgSpecHash": "52fqfedSZGFV1JmNIJwNIP5R6bJvwKQ9YzGSjecwFqCycLEyNuKZ+iaj+GhQ4MGoXfZ4h0Geb2fOq5dwanFkVg==", "success": true, - "projectFilePath": "D:\\Documents\\Unity\\Decompile\\Rounds\\ROUNDS\\ROUNDS.csproj", + "projectFilePath": "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\ROUNDS.csproj", "expectedPackageFiles": [], "logs": [] }
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