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Diffstat (limited to 'ROUNDS/obj')
-rw-r--r--ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.dllbin908288 -> 908288 bytes
-rw-r--r--ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.pdbbin485500 -> 484800 bytes
-rw-r--r--ROUNDS/obj/Debug/netstandard2.1/ROUNDS.GeneratedMSBuildEditorConfig.editorconfig2
-rw-r--r--ROUNDS/obj/Debug/netstandard2.1/ROUNDS.assets.cachebin236 -> 232 bytes
-rw-r--r--ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.AssemblyReference.cachebin145139 -> 139592 bytes
-rw-r--r--ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.BuildWithSkipAnalyzers0
-rw-r--r--ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.CoreCompileInputs.cache2
-rw-r--r--ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.FileListAbsolute.txt111
-rw-r--r--ROUNDS/obj/ROUNDS.csproj.nuget.dgspec.json12
-rw-r--r--ROUNDS/obj/project.assets.json8
-rw-r--r--ROUNDS/obj/project.nuget.cache4
11 files changed, 125 insertions, 14 deletions
diff --git a/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.dll b/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.dll
index 2870daf..7b29d37 100644
--- a/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.dll
+++ b/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.dll
Binary files differ
diff --git a/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.pdb b/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.pdb
index 7c1e353..1e041a9 100644
--- a/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.pdb
+++ b/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.pdb
Binary files differ
diff --git a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.GeneratedMSBuildEditorConfig.editorconfig b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.GeneratedMSBuildEditorConfig.editorconfig
index e80af31..3310772 100644
--- a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.GeneratedMSBuildEditorConfig.editorconfig
+++ b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.GeneratedMSBuildEditorConfig.editorconfig
@@ -1,3 +1,3 @@
is_global = true
build_property.RootNamespace = ROUNDS
-build_property.ProjectDir = D:\Documents\Unity\Decompile\Rounds\ROUNDS\
+build_property.ProjectDir = D:\Games\ROUNDS\ROUNDS\ROUNDS\
diff --git a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.assets.cache b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.assets.cache
index f554f65..a888c9e 100644
--- a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.assets.cache
+++ b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.assets.cache
Binary files differ
diff --git a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.AssemblyReference.cache b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.AssemblyReference.cache
index 53a865b..9d0ca45 100644
--- a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.AssemblyReference.cache
+++ b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.AssemblyReference.cache
Binary files differ
diff --git a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.BuildWithSkipAnalyzers b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.BuildWithSkipAnalyzers
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.BuildWithSkipAnalyzers
diff --git a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.CoreCompileInputs.cache b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.CoreCompileInputs.cache
index f9f483a..ad9e109 100644
--- a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.CoreCompileInputs.cache
+++ b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.CoreCompileInputs.cache
@@ -1 +1 @@
-fd3f160051944d1de016472d977614e781ca5a2c
+1d2fc872e96aa3ffdd6dba73b151e2b7206cd9a5
diff --git a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.FileListAbsolute.txt b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.FileListAbsolute.txt
index c6d9d07..1372d10 100644
--- a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.FileListAbsolute.txt
+++ b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.FileListAbsolute.txt
@@ -107,3 +107,114 @@ D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\websocket-sh
D:\Documents\Unity\Decompile\Rounds\ROUNDS\obj\Debug\netstandard2.1\ROUNDS.csproj.CopyComplete
D:\Documents\Unity\Decompile\Rounds\ROUNDS\obj\Debug\netstandard2.1\Assembly-CSharp.dll
D:\Documents\Unity\Decompile\Rounds\ROUNDS\obj\Debug\netstandard2.1\Assembly-CSharp.pdb
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Assembly-CSharp.deps.json
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Assembly-CSharp.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Assembly-CSharp.pdb
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\AmplifyColor.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Assembly-CSharp-firstpass.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\BitpackersASMDEF.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\ByteConverter.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\EmoCompressUtilsASMDEF.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\FloatCrusher.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\HalfFloatASMDEF.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\HalFloat.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\InControl.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Mono.Posix.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Mono.Security.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Photon3Unity3D.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\PhotonChat.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\PhotonRealtime.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\PhotonUnityNetworking.Demos.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\PhotonUnityNetworking.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\PhotonUnityNetworking.Utilities.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\PhotonWebSocket.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\QuatCompress.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Sirenix.OdinInspector.Attributes.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Sirenix.OdinInspector.CompatibilityLayer.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Sirenix.Serialization.Config.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Sirenix.Serialization.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Sirenix.Utilities.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\SonigonAudioEngine.Runtime.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\System.Configuration.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\System.Diagnostics.StackTrace.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\System.EnterpriseServices.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\System.Globalization.Extensions.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\System.Security.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\System.ServiceModel.Internals.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\System.Xml.XPath.XDocument.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Unity.Analytics.DataPrivacy.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Unity.Analytics.StandardEvents.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Unity.Postprocessing.Runtime.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\Unity.TextMeshPro.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.AccessibilityModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.AIModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.AnimationModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.ARModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.AssetBundleModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.AudioModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.BaselibModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.ClothModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.ClusterInputModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.ClusterRendererModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.CoreModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.CrashReportingModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.DirectorModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.FileSystemHttpModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.GameCenterModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.GridModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.HotReloadModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.ImageConversionModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.IMGUIModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.InputModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.JSONSerializeModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.LocalizationModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.Networking.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.ParticleSystemModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.PerformanceReportingModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.Physics2DModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.PhysicsModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.ProfilerModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.Purchasing.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.ScreenCaptureModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.SharedInternalsModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.SpatialTracking.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.SpriteMaskModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.SpriteShapeModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.StreamingModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.StyleSheetsModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.SubstanceModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.TerrainModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.TerrainPhysicsModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.TextCoreModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.TextRenderingModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.TilemapModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.Timeline.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.TimelineModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.TLSModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UI.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UIElementsModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UIModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UmbraModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UNETModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityAnalyticsModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityConnectModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityTestProtocolModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityWebRequestAssetBundleModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityWebRequestAudioModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityWebRequestModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityWebRequestTextureModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityWebRequestWWWModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.VehiclesModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.VFXModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.VideoModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.VRModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.WindModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.XRModule.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\bin\Debug\netstandard2.1\websocket-sharp.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\obj\Debug\netstandard2.1\ROUNDS.csproj.AssemblyReference.cache
+D:\Games\ROUNDS\ROUNDS\ROUNDS\obj\Debug\netstandard2.1\ROUNDS.GeneratedMSBuildEditorConfig.editorconfig
+D:\Games\ROUNDS\ROUNDS\ROUNDS\obj\Debug\netstandard2.1\ROUNDS.csproj.CoreCompileInputs.cache
+D:\Games\ROUNDS\ROUNDS\ROUNDS\obj\Debug\netstandard2.1\ROUNDS.csproj.CopyComplete
+D:\Games\ROUNDS\ROUNDS\ROUNDS\obj\Debug\netstandard2.1\Assembly-CSharp.dll
+D:\Games\ROUNDS\ROUNDS\ROUNDS\obj\Debug\netstandard2.1\Assembly-CSharp.pdb
diff --git a/ROUNDS/obj/ROUNDS.csproj.nuget.dgspec.json b/ROUNDS/obj/ROUNDS.csproj.nuget.dgspec.json
index 47f97c6..25d990e 100644
--- a/ROUNDS/obj/ROUNDS.csproj.nuget.dgspec.json
+++ b/ROUNDS/obj/ROUNDS.csproj.nuget.dgspec.json
@@ -1,17 +1,17 @@
{
"format": 1,
"restore": {
- "D:\\Documents\\Unity\\Decompile\\Rounds\\ROUNDS\\ROUNDS.csproj": {}
+ "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\ROUNDS.csproj": {}
},
"projects": {
- "D:\\Documents\\Unity\\Decompile\\Rounds\\ROUNDS\\ROUNDS.csproj": {
+ "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\ROUNDS.csproj": {
"version": "1.0.0",
"restore": {
- "projectUniqueName": "D:\\Documents\\Unity\\Decompile\\Rounds\\ROUNDS\\ROUNDS.csproj",
+ "projectUniqueName": "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\ROUNDS.csproj",
"projectName": "Assembly-CSharp",
- "projectPath": "D:\\Documents\\Unity\\Decompile\\Rounds\\ROUNDS\\ROUNDS.csproj",
+ "projectPath": "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\ROUNDS.csproj",
"packagesPath": "C:\\Users\\Administrator\\.nuget\\packages\\",
- "outputPath": "D:\\Documents\\Unity\\Decompile\\Rounds\\ROUNDS\\obj\\",
+ "outputPath": "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\obj\\",
"projectStyle": "PackageReference",
"fallbackFolders": [
"C:\\Program Files (x86)\\Microsoft Visual Studio\\Shared\\NuGetPackages"
@@ -59,7 +59,7 @@
"privateAssets": "all"
}
},
- "runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\7.0.201\\RuntimeIdentifierGraph.json"
+ "runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\7.0.102\\RuntimeIdentifierGraph.json"
}
}
}
diff --git a/ROUNDS/obj/project.assets.json b/ROUNDS/obj/project.assets.json
index e8b73d7..a8f23e4 100644
--- a/ROUNDS/obj/project.assets.json
+++ b/ROUNDS/obj/project.assets.json
@@ -14,11 +14,11 @@
"project": {
"version": "1.0.0",
"restore": {
- "projectUniqueName": "D:\\Documents\\Unity\\Decompile\\Rounds\\ROUNDS\\ROUNDS.csproj",
+ "projectUniqueName": "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\ROUNDS.csproj",
"projectName": "Assembly-CSharp",
- "projectPath": "D:\\Documents\\Unity\\Decompile\\Rounds\\ROUNDS\\ROUNDS.csproj",
+ "projectPath": "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\ROUNDS.csproj",
"packagesPath": "C:\\Users\\Administrator\\.nuget\\packages\\",
- "outputPath": "D:\\Documents\\Unity\\Decompile\\Rounds\\ROUNDS\\obj\\",
+ "outputPath": "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\obj\\",
"projectStyle": "PackageReference",
"fallbackFolders": [
"C:\\Program Files (x86)\\Microsoft Visual Studio\\Shared\\NuGetPackages"
@@ -66,7 +66,7 @@
"privateAssets": "all"
}
},
- "runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\7.0.201\\RuntimeIdentifierGraph.json"
+ "runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\7.0.102\\RuntimeIdentifierGraph.json"
}
}
}
diff --git a/ROUNDS/obj/project.nuget.cache b/ROUNDS/obj/project.nuget.cache
index 94970c7..698c706 100644
--- a/ROUNDS/obj/project.nuget.cache
+++ b/ROUNDS/obj/project.nuget.cache
@@ -1,8 +1,8 @@
{
"version": 2,
- "dgSpecHash": "g9+dUSYJ0z+WUUe9SaWEOwzvksCFUhrXh05AZG0aXqSVrMxvjVFVEdVaIODCx5y9bM7mhNdslnf8W0Y9wpBkjg==",
+ "dgSpecHash": "52fqfedSZGFV1JmNIJwNIP5R6bJvwKQ9YzGSjecwFqCycLEyNuKZ+iaj+GhQ4MGoXfZ4h0Geb2fOq5dwanFkVg==",
"success": true,
- "projectFilePath": "D:\\Documents\\Unity\\Decompile\\Rounds\\ROUNDS\\ROUNDS.csproj",
+ "projectFilePath": "D:\\Games\\ROUNDS\\ROUNDS\\ROUNDS\\ROUNDS.csproj",
"expectedPackageFiles": [],
"logs": []
} \ No newline at end of file