diff options
Diffstat (limited to 'ROUNDS/obj')
20 files changed, 294 insertions, 0 deletions
diff --git a/ROUNDS/obj/Debug/netstandard2.0/.NETStandard,Version=v2.0.AssemblyAttributes.cs b/ROUNDS/obj/Debug/netstandard2.0/.NETStandard,Version=v2.0.AssemblyAttributes.cs new file mode 100644 index 0000000..8bf3a42 --- /dev/null +++ b/ROUNDS/obj/Debug/netstandard2.0/.NETStandard,Version=v2.0.AssemblyAttributes.cs @@ -0,0 +1,4 @@ +// <autogenerated /> +using System; +using System.Reflection; +[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")] diff --git a/ROUNDS/obj/Debug/netstandard2.0/ROUNDS.GeneratedMSBuildEditorConfig.editorconfig b/ROUNDS/obj/Debug/netstandard2.0/ROUNDS.GeneratedMSBuildEditorConfig.editorconfig new file mode 100644 index 0000000..e80af31 --- /dev/null +++ b/ROUNDS/obj/Debug/netstandard2.0/ROUNDS.GeneratedMSBuildEditorConfig.editorconfig @@ -0,0 +1,3 @@ +is_global = true +build_property.RootNamespace = ROUNDS +build_property.ProjectDir = D:\Documents\Unity\Decompile\Rounds\ROUNDS\ diff --git a/ROUNDS/obj/Debug/netstandard2.0/ROUNDS.assets.cache b/ROUNDS/obj/Debug/netstandard2.0/ROUNDS.assets.cache Binary files differnew file mode 100644 index 0000000..f40fb67 --- /dev/null +++ b/ROUNDS/obj/Debug/netstandard2.0/ROUNDS.assets.cache diff --git a/ROUNDS/obj/Debug/netstandard2.0/ROUNDS.csproj.AssemblyReference.cache b/ROUNDS/obj/Debug/netstandard2.0/ROUNDS.csproj.AssemblyReference.cache Binary files differnew file mode 100644 index 0000000..6702ccf --- /dev/null +++ b/ROUNDS/obj/Debug/netstandard2.0/ROUNDS.csproj.AssemblyReference.cache diff --git a/ROUNDS/obj/Debug/netstandard2.0/ROUNDS.csproj.CoreCompileInputs.cache b/ROUNDS/obj/Debug/netstandard2.0/ROUNDS.csproj.CoreCompileInputs.cache new file mode 100644 index 0000000..abbaf43 --- /dev/null +++ b/ROUNDS/obj/Debug/netstandard2.0/ROUNDS.csproj.CoreCompileInputs.cache @@ -0,0 +1 @@ +445aef3d0251eab34a429825d3dd3504bfc2f382 diff --git a/ROUNDS/obj/Debug/netstandard2.0/ROUNDS.csproj.FileListAbsolute.txt b/ROUNDS/obj/Debug/netstandard2.0/ROUNDS.csproj.FileListAbsolute.txt new file mode 100644 index 0000000..1b64ba9 --- /dev/null +++ b/ROUNDS/obj/Debug/netstandard2.0/ROUNDS.csproj.FileListAbsolute.txt @@ -0,0 +1,3 @@ +D:\Documents\Unity\Decompile\Rounds\ROUNDS\obj\Debug\netstandard2.0\ROUNDS.csproj.AssemblyReference.cache +D:\Documents\Unity\Decompile\Rounds\ROUNDS\obj\Debug\netstandard2.0\ROUNDS.GeneratedMSBuildEditorConfig.editorconfig +D:\Documents\Unity\Decompile\Rounds\ROUNDS\obj\Debug\netstandard2.0\ROUNDS.csproj.CoreCompileInputs.cache diff --git a/ROUNDS/obj/Debug/netstandard2.1/.NETStandard,Version=v2.1.AssemblyAttributes.cs b/ROUNDS/obj/Debug/netstandard2.1/.NETStandard,Version=v2.1.AssemblyAttributes.cs new file mode 100644 index 0000000..348b87f --- /dev/null +++ b/ROUNDS/obj/Debug/netstandard2.1/.NETStandard,Version=v2.1.AssemblyAttributes.cs @@ -0,0 +1,4 @@ +// <autogenerated /> +using System; +using System.Reflection; +[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] diff --git a/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.dll b/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.dll Binary files differnew file mode 100644 index 0000000..2870daf --- /dev/null +++ b/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.dll diff --git a/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.pdb b/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.pdb Binary files differnew file mode 100644 index 0000000..7c1e353 --- /dev/null +++ b/ROUNDS/obj/Debug/netstandard2.1/Assembly-CSharp.pdb diff --git a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.GeneratedMSBuildEditorConfig.editorconfig b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.GeneratedMSBuildEditorConfig.editorconfig new file mode 100644 index 0000000..e80af31 --- /dev/null +++ b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.GeneratedMSBuildEditorConfig.editorconfig @@ -0,0 +1,3 @@ +is_global = true +build_property.RootNamespace = ROUNDS +build_property.ProjectDir = D:\Documents\Unity\Decompile\Rounds\ROUNDS\ diff --git a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.assets.cache b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.assets.cache Binary files differnew file mode 100644 index 0000000..f554f65 --- /dev/null +++ b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.assets.cache diff --git a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.AssemblyReference.cache b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.AssemblyReference.cache Binary files differnew file mode 100644 index 0000000..53a865b --- /dev/null +++ b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.AssemblyReference.cache diff --git a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.CopyComplete b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.CopyComplete new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.CopyComplete diff --git a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.CoreCompileInputs.cache b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.CoreCompileInputs.cache new file mode 100644 index 0000000..f9f483a --- /dev/null +++ b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.CoreCompileInputs.cache @@ -0,0 +1 @@ +fd3f160051944d1de016472d977614e781ca5a2c diff --git a/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.FileListAbsolute.txt b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.FileListAbsolute.txt new file mode 100644 index 0000000..c6d9d07 --- /dev/null +++ b/ROUNDS/obj/Debug/netstandard2.1/ROUNDS.csproj.FileListAbsolute.txt @@ -0,0 +1,109 @@ +D:\Documents\Unity\Decompile\Rounds\ROUNDS\obj\Debug\netstandard2.1\ROUNDS.csproj.AssemblyReference.cache +D:\Documents\Unity\Decompile\Rounds\ROUNDS\obj\Debug\netstandard2.1\ROUNDS.GeneratedMSBuildEditorConfig.editorconfig +D:\Documents\Unity\Decompile\Rounds\ROUNDS\obj\Debug\netstandard2.1\ROUNDS.csproj.CoreCompileInputs.cache +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\Assembly-CSharp.deps.json +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\Assembly-CSharp.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\Assembly-CSharp.pdb +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\AmplifyColor.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\Assembly-CSharp-firstpass.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\BitpackersASMDEF.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\ByteConverter.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\EmoCompressUtilsASMDEF.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\FloatCrusher.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\HalfFloatASMDEF.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\HalFloat.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\InControl.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\Mono.Security.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\Photon3Unity3D.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\PhotonChat.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\PhotonRealtime.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\PhotonUnityNetworking.Demos.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\PhotonUnityNetworking.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\PhotonUnityNetworking.Utilities.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\PhotonWebSocket.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\QuatCompress.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\Sirenix.OdinInspector.Attributes.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\Sirenix.OdinInspector.CompatibilityLayer.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\Sirenix.Serialization.Config.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\Sirenix.Serialization.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\Sirenix.Utilities.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\SonigonAudioEngine.Runtime.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\System.Configuration.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\System.Diagnostics.StackTrace.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\System.EnterpriseServices.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\System.Globalization.Extensions.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\System.ServiceModel.Internals.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\System.Xml.XPath.XDocument.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\Unity.Analytics.DataPrivacy.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\Unity.Analytics.StandardEvents.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\Unity.Postprocessing.Runtime.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\Unity.TextMeshPro.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.AccessibilityModule.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.AIModule.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.AnimationModule.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.ARModule.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.AssetBundleModule.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.AudioModule.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.BaselibModule.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.ClothModule.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.ClusterInputModule.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.ClusterRendererModule.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.CoreModule.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.CrashReportingModule.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.DirectorModule.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.FileSystemHttpModule.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.GameCenterModule.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.GridModule.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.HotReloadModule.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.ImageConversionModule.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.IMGUIModule.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.InputModule.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.JSONSerializeModule.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.LocalizationModule.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.Networking.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.ParticleSystemModule.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.PerformanceReportingModule.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.Physics2DModule.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.PhysicsModule.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.ProfilerModule.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.Purchasing.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.ScreenCaptureModule.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.SharedInternalsModule.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.SpatialTracking.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.SpriteMaskModule.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.SpriteShapeModule.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.StreamingModule.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.StyleSheetsModule.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.SubstanceModule.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.TerrainModule.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.TerrainPhysicsModule.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.TextCoreModule.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.TextRenderingModule.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.TilemapModule.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.Timeline.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.TimelineModule.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.TLSModule.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UI.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UIElementsModule.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UIModule.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UmbraModule.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UNETModule.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityAnalyticsModule.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityConnectModule.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityTestProtocolModule.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityWebRequestAssetBundleModule.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityWebRequestAudioModule.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityWebRequestModule.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityWebRequestTextureModule.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.UnityWebRequestWWWModule.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.VehiclesModule.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.VFXModule.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.VideoModule.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.VRModule.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.WindModule.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\UnityEngine.XRModule.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\bin\Debug\netstandard2.1\websocket-sharp.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\obj\Debug\netstandard2.1\ROUNDS.csproj.CopyComplete +D:\Documents\Unity\Decompile\Rounds\ROUNDS\obj\Debug\netstandard2.1\Assembly-CSharp.dll +D:\Documents\Unity\Decompile\Rounds\ROUNDS\obj\Debug\netstandard2.1\Assembly-CSharp.pdb diff --git a/ROUNDS/obj/ROUNDS.csproj.nuget.dgspec.json b/ROUNDS/obj/ROUNDS.csproj.nuget.dgspec.json new file mode 100644 index 0000000..47f97c6 --- /dev/null +++ b/ROUNDS/obj/ROUNDS.csproj.nuget.dgspec.json @@ -0,0 +1,67 @@ +{ + "format": 1, + "restore": { + "D:\\Documents\\Unity\\Decompile\\Rounds\\ROUNDS\\ROUNDS.csproj": {} + }, + "projects": { + "D:\\Documents\\Unity\\Decompile\\Rounds\\ROUNDS\\ROUNDS.csproj": { + "version": "1.0.0", + "restore": { + "projectUniqueName": "D:\\Documents\\Unity\\Decompile\\Rounds\\ROUNDS\\ROUNDS.csproj", + "projectName": "Assembly-CSharp", + "projectPath": "D:\\Documents\\Unity\\Decompile\\Rounds\\ROUNDS\\ROUNDS.csproj", + "packagesPath": "C:\\Users\\Administrator\\.nuget\\packages\\", + "outputPath": "D:\\Documents\\Unity\\Decompile\\Rounds\\ROUNDS\\obj\\", + "projectStyle": "PackageReference", + "fallbackFolders": [ + "C:\\Program Files (x86)\\Microsoft Visual Studio\\Shared\\NuGetPackages" + ], + "configFilePaths": [ + "C:\\Users\\Administrator\\AppData\\Roaming\\NuGet\\NuGet.Config", + "C:\\Program Files (x86)\\NuGet\\Config\\Microsoft.VisualStudio.FallbackLocation.config", + "C:\\Program Files (x86)\\NuGet\\Config\\Microsoft.VisualStudio.Offline.config" + ], + "originalTargetFrameworks": [ + "netstandard2.1" + ], + "sources": { + "C:\\Program Files (x86)\\Microsoft SDKs\\NuGetPackages\\": {}, + "https://api.nuget.org/v3/index.json": {} + }, + "frameworks": { + "netstandard2.1": { + "targetAlias": "netstandard2.1", + "projectReferences": {} + } + }, + "warningProperties": { + "warnAsError": [ + "NU1605" + ] + } + }, + "frameworks": { + "netstandard2.1": { + "targetAlias": "netstandard2.1", + "imports": [ + "net461", + "net462", + "net47", + "net471", + "net472", + "net48", + "net481" + ], + "assetTargetFallback": true, + "warn": true, + "frameworkReferences": { + "NETStandard.Library": { + "privateAssets": "all" + } + }, + "runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\7.0.201\\RuntimeIdentifierGraph.json" + } + } + } + } +}
\ No newline at end of file diff --git a/ROUNDS/obj/ROUNDS.csproj.nuget.g.props b/ROUNDS/obj/ROUNDS.csproj.nuget.g.props new file mode 100644 index 0000000..ccfb216 --- /dev/null +++ b/ROUNDS/obj/ROUNDS.csproj.nuget.g.props @@ -0,0 +1,16 @@ +<?xml version="1.0" encoding="utf-8" standalone="no"?> +<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <PropertyGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' "> + <RestoreSuccess Condition=" '$(RestoreSuccess)' == '' ">True</RestoreSuccess> + <RestoreTool Condition=" '$(RestoreTool)' == '' ">NuGet</RestoreTool> + <ProjectAssetsFile Condition=" '$(ProjectAssetsFile)' == '' ">$(MSBuildThisFileDirectory)project.assets.json</ProjectAssetsFile> + <NuGetPackageRoot Condition=" '$(NuGetPackageRoot)' == '' ">$(UserProfile)\.nuget\packages\</NuGetPackageRoot> + <NuGetPackageFolders Condition=" '$(NuGetPackageFolders)' == '' ">C:\Users\Administrator\.nuget\packages\;C:\Program Files (x86)\Microsoft Visual Studio\Shared\NuGetPackages</NuGetPackageFolders> + <NuGetProjectStyle Condition=" '$(NuGetProjectStyle)' == '' ">PackageReference</NuGetProjectStyle> + <NuGetToolVersion Condition=" '$(NuGetToolVersion)' == '' ">6.4.0</NuGetToolVersion> + </PropertyGroup> + <ItemGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' "> + <SourceRoot Include="C:\Users\Administrator\.nuget\packages\" /> + <SourceRoot Include="C:\Program Files (x86)\Microsoft Visual Studio\Shared\NuGetPackages\" /> + </ItemGroup> +</Project>
\ No newline at end of file diff --git a/ROUNDS/obj/ROUNDS.csproj.nuget.g.targets b/ROUNDS/obj/ROUNDS.csproj.nuget.g.targets new file mode 100644 index 0000000..3dc06ef --- /dev/null +++ b/ROUNDS/obj/ROUNDS.csproj.nuget.g.targets @@ -0,0 +1,2 @@ +<?xml version="1.0" encoding="utf-8" standalone="no"?> +<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" />
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