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using UnityEngine;
public class Accelerate : MonoBehaviour
{
private MoveTransform move;
public float startMultiplier = 0.5f;
public float acceleratonPerSecond = 2f;
public float pow = 1f;
private void Start()
{
move = GetComponentInParent<MoveTransform>();
move.multiplier *= startMultiplier;
move.multiplier = Mathf.Clamp(move.multiplier, 0.01f, float.PositiveInfinity);
}
private void Update()
{
move.multiplier = Mathf.Clamp(move.multiplier + TimeHandler.deltaTime * acceleratonPerSecond * Mathf.Pow(move.multiplier, pow), 0f, 25f);
}
}
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