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using UnityEngine;
public class ActivateSciptWhenCanSeeOtherPlayer : MonoBehaviour
{
public enum Target
{
OtherPlayer,
Closest
}
public Target target;
private SpawnedAttack spawned;
public MonoBehaviour script;
private void Start()
{
spawned = GetComponentInParent<SpawnedAttack>();
}
private void Update()
{
Player player = null;
player = ((target != 0) ? PlayerManager.instance.GetClosestPlayer(base.transform.position, needVision: true) : PlayerManager.instance.GetOtherPlayer(spawned.spawner));
if ((bool)player)
{
if (PlayerManager.instance.CanSeePlayer(base.transform.position, player).canSee)
{
script.enabled = true;
}
else
{
script.enabled = false;
}
}
else
{
script.enabled = false;
}
}
}
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