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using UnityEngine;
public class Aim : MonoBehaviour
{
private GeneralInput input;
private HoldingObject holdingObject;
private CharacterData data;
private Vector3 aimDirection;
private void Awake()
{
input = GetComponent<GeneralInput>();
data = GetComponent<CharacterData>();
holdingObject = GetComponentInChildren<HoldingObject>();
}
private void Update()
{
if ((double)input.aimDirection.magnitude > 0.2)
{
aimDirection = input.aimDirection;
}
if (input.direction.magnitude > 0.2f && Optionshandler.leftStickAim && input.aimDirection == Vector3.zero)
{
aimDirection = input.direction;
}
if ((bool)holdingObject)
{
if (aimDirection != Vector3.zero)
{
holdingObject.transform.rotation = Quaternion.LookRotation(aimDirection);
}
data.aimDirection = aimDirection;
}
}
}
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