blob: 5a9ab247bf62e36d50733e72fe4eca6db2acacbe (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
|
using UnityEngine;
public class AimForPlayer : MonoBehaviour
{
public enum Target
{
OtherPlayer,
Closest
}
public float upOffset;
public Target target;
private SpawnedAttack spawned;
private void Start()
{
spawned = GetComponentInParent<SpawnedAttack>();
}
private void Update()
{
Player player = null;
player = ((target != 0) ? PlayerManager.instance.GetClosestPlayer(base.transform.position, needVision: true) : PlayerManager.instance.GetOtherPlayer(spawned.spawner));
if ((bool)player && PlayerManager.instance.CanSeePlayer(base.transform.position, player).canSee)
{
base.transform.rotation = Quaternion.LookRotation(player.transform.position + Vector3.up * Vector3.Distance(player.transform.position, base.transform.position) * 0.1f * upOffset - base.transform.position, Vector3.forward);
}
}
}
|