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using AmplifyColor;
using UnityEngine;

[ExecuteInEditMode]
[AddComponentMenu("")]
public class AmplifyColorVolumeBase : MonoBehaviour
{
	public Texture2D LutTexture;

	public float Exposure = 1f;

	public float EnterBlendTime = 1f;

	public int Priority;

	public bool ShowInSceneView = true;

	[HideInInspector]
	public VolumeEffectContainer EffectContainer = new VolumeEffectContainer();

	private void OnDrawGizmos()
	{
		if (!ShowInSceneView)
		{
			return;
		}
		BoxCollider component = GetComponent<BoxCollider>();
		BoxCollider2D component2 = GetComponent<BoxCollider2D>();
		if (component != null || component2 != null)
		{
			Vector3 center;
			Vector3 size;
			if (component != null)
			{
				center = component.center;
				size = component.size;
			}
			else
			{
				center = component2.offset;
				size = component2.size;
			}
			Gizmos.color = Color.green;
			Gizmos.matrix = base.transform.localToWorldMatrix;
			Gizmos.DrawWireCube(center, size);
		}
	}

	private void OnDrawGizmosSelected()
	{
		BoxCollider component = GetComponent<BoxCollider>();
		BoxCollider2D component2 = GetComponent<BoxCollider2D>();
		if (component != null || component2 != null)
		{
			Color green = Color.green;
			green.a = 0.2f;
			Gizmos.color = green;
			Gizmos.matrix = base.transform.localToWorldMatrix;
			Vector3 center;
			Vector3 size;
			if (component != null)
			{
				center = component.center;
				size = component.size;
			}
			else
			{
				center = component2.offset;
				size = component2.size;
			}
			Gizmos.DrawCube(center, size);
		}
	}
}