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using UnityEngine;
public class Background : MonoBehaviour
{
private ParticleSystem[] parts;
private bool hasBeenInitiated;
private void Init()
{
parts = GetComponentsInChildren<ParticleSystem>();
hasBeenInitiated = true;
}
public void ToggleBackground(bool on)
{
if (!hasBeenInitiated)
{
Init();
}
for (int i = 0; i < parts.Length; i++)
{
if (on)
{
parts[i].Play();
}
else
{
parts[i].Stop();
}
}
}
}
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