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using System.Collections;
using UnityEngine;
public class BackgroundHandler : MonoBehaviour
{
private Background[] backgrounds;
private float untilSwitch;
private void Start()
{
backgrounds = GetComponentsInChildren<Background>(includeInactive: true);
}
private void Update()
{
untilSwitch -= TimeHandler.deltaTime;
if (untilSwitch < 0f)
{
SwitchBackground();
}
}
private void SwitchBackground()
{
untilSwitch = Random.Range(30, 60);
for (int i = 0; i < backgrounds.Length; i++)
{
backgrounds[i].ToggleBackground(on: false);
}
StartCoroutine(StartBackGroundSoon());
}
private IEnumerator StartBackGroundSoon()
{
yield return new WaitForSeconds(5f);
backgrounds[Random.Range(0, backgrounds.Length)].ToggleBackground(on: true);
}
}
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